Last updated December 2013
ICT Project aims to provide students with the experience of developing a medium-scale computing project in a small team. All projects are real, they have an external client or producer. All aspects of the development process are considered: problem specification, requirement extraction or concept formulation, system design, implementation, integration, testing and documentation. This course provides students with the experience of working in a team and dealing with the associated problems of communication and team management.
We are making a significant change in 2014. The projects will fall into one of the following types:
Business solution projects: Projects in this category pertain to a real business problem that an organisation wishes to address. Students are expected to conduct business analysis at the host organisation to determine the business requirements for a suitable ICT solution before proceeding to designing and developing the solution. The focus of such projects will be on ensuring that the business values of the solution are properly identified and that the solution would be able to deliver those business values.
Market potential projects: Projects in this category pertain to an unfulfilled or emergent need, which could be market or technology-driven. Students in conjunction with an industry sponsor are expected to conceptualise the project idea, conduct market analysis, and then determine the requirements of a product that will meet that need before proceeding to the design and development of a product to illustrate proof of concept. These projects are suitable for enterprising students wishing to turn their ideas into business reality.
Social Impact Projects: Projects in this category provide an opportunity to envision ICT in a broader social, cultural and environmental context. The projects revolve around issues of connection, education and empowerment through ICT. These projects will involve working with a charity or not-for-profit organization. These projects might involve either a business analysis or market analysis.
Games and Creative Technology Projects: Projects in this category provide an opportunity for students to conceptualise a project idea, in conjunction with an industry or academic sponsor, that relates to games or creative technology. Students must do a market analysis of their idea before proceeding to the design and development of product to illustrate proof of concept.
Details of previous projects are available here: Past Projects
If you would like to suggest a project for either the Hobart or Launceston campus in 2014 please email Nicole Herbert: firstname.lastname@example.org
Students who were expecting to enrol in KXX331/KXX332 ICT Project A & B or KXG361/KXG362 Games Project A & B or KXH341/KXH342 Immersive World Project A&B should now enrol in KIT301/KIT302 ICT Project A&B. The units have been merged. You will still be able to do a Games or Immersive World project if this is what you want. You will now have a lot more choice as to the type of project and team members.
If you are enrolled in KXH645/KXH646 Immersive World Project A&B you should read the ICT project manual as you will be doing exactly the same process, but you will be restricted to an Immersive World project.
Authorised by the Head of School, Engineering & ICT
17 December, 2013