ICT Project aims to provide students with the experience of developing a medium-scale computing project in a small team. All projects are real, they have an external client or producer. All aspects of the development process are considered: problem specification, requirement extraction or concept formulation, system design, implementation, integration, testing and documentation. This course provides students with the experience of working in a team and dealing with the associated problems of communication and team management.
Details of previous projects are available here: Past Projects
Business solution projects: Projects in this category pertain to a real business problem that an organisation wishes to address. Students are expected to conduct business analysis at the host organisation to determine the business requirements for a suitable ICT solution before proceeding to designing and developing the solution. The focus of such projects will be on ensuring that the business values of the solution are properly identified and that the solution would be able to deliver those business values.
Market potential projects: Projects in this category pertain to an unfulfilled or emergent need, which could be market or technology-driven. Students in conjunction with an industry sponsor are expected to conceptualise the project idea, conduct market analysis, and then determine the requirements of a product that will meet that need before proceeding to the design and development of a product to illustrate proof of concept. These projects are suitable for enterprising students wishing to turn their ideas into business reality.
Social Impact Projects: Projects in this category provide an opportunity to envision ICT in a broader social, cultural and environmental context. The projects revolve around issues of connection, education and empowerment through ICT. These projects will involve working with a charity or not-for-profit organization. These projects might involve either a business analysis or market analysis.
Games and Creative Technology Projects: Projects in this category provide an opportunity for students to conceptualise a project idea, in conjunction with an industry or academic sponsor, that relates to games or creative technology. Students must do a market analysis of their idea before proceeding to the design and development of product to illustrate proof of concept.
If you would like to suggest a project for either the Hobart or Launceston campus in 2016 please email Nicole Herbert: email@example.com
Last updated June 2016
Authorised by the Head of School, Engineering & ICT
8 June, 2016