The School of Computing and Information Systems on both campuses of the University of Tasmania offers a capstone project to final year graduates. The 2012 projects will be on display to the public in early October.
This year we are offering three different experiences. The projects are provided by Tasmanian businesses and ICT industry members are encouraged to attend to see what our graduates can do.
ICT Project provides students with experience developing a medium-sized computing project in a team of seven or eight students. The students gain real industry experience by undertaking projects proposed by local ICT businesses with the team interacting directly with the ‘client’ for their project. Games Project (Hobart only) provided students undertaking the Games Technology major the experience of developing a game of their own design in a small team of five students. Immersive World Project (Launceston only) provided students undertaking the Human Interface Technology major the experience of developing an immersive world of their own design in a team of nine students.
The students work on the project for the entire year and each student puts in around 11 hours of work a week on the project. In 2012 there are 76 students completing 10 projects – 6 in Hobart and 4 in Launceston. On completion, the students have an in-depth knowledge of their project domain and they have the ability to apply that knowledge in practice. The students become effective problem-solvers, capable of applying logical, critical and creative thinking to a range of problems. Project also focuses on giving the students numerous opportunities to develop verbal and technology-based communication skills.
The School of Computing and Information Systems invites the public to attend a demonstration of the final version of the 2012 projects. You are particularly encouraged to attend if you are an employer looking for qualified employees or if you want to suggest a project for 2013.
Monday 1st October, 10am - 1pm
Client: Michael Shorter and Associate
SafetyPlus is a web-based application that allows for the automation of efforts to ensure work health and safety compliance in independent schools. Following an audit by our client, the results are input into SafetyPlus, and the school is able to update their progress in becoming more compliant as they address the audit report. The system also acts as a roadmap for sustained, continual improvement by requiring a future review date to be set for each element to ensure that the school is continually ensuring their legislative compliance, but more importantly being a safer place.
Note: This project will also be on display in Hobart
Client: School of Health Sciences UTas
Provitalise is a software solution designed to facilitate the delivery of health care from exercise physiologists to their clients. This is achieved by allowing users to upload information relating to their exercise sessions and making this data available to their treating practitioner. Provitalise enables two way communication between a practitioner and their clients for the purpose of providing feedback in order to supplement outcomes achieved during face to face consultations.
Building your Future
Client: Student Services UTas
Building Your Future is a series of modules to be accessed through UTAS Careers and Development's website. Designed for current and prospective students, it contains topics and self-paced activities that can be worked through on- or off-line. The overall program assists individuals in developing a profile of career interests through examination of influences on decision making, narrowing down possible course options, and making a successful transition to university life. Building Your Future is based on content developed by QUT and will support the face-to-face consultation sessions currently provided by UTAS careers counsellors.
Immersive World Project 2012
MolyMod is a chemistry simulator set in an intuitive environment to augment the teaching and exploration of organic chemistry with enhanced interaction and visualization techniques. MolyMod works in the large screen VisionSpace setup with a Microsoft Kinect; this creates a physical space that the user can utilize their voice and body to experience the program. The VisionSpace also projects in stereoscopic 3D bringing the experience out of the screen and into their hands. MolyMod is linked to an online chemistry database, and retrieves data to give you contextual feedback on what you're building as you build it.
Note: This project will also be on display in Hobart
Wednesday 3rd October, 10am - 2pm
Third floor, Centenary Building
Sandy Bay, Hobart
Client: TerraLuma project - School of Geography and Environmental Studies at UTas
Leonardo is a software application designed for pre-flight planning and post flight visualisation for unmanned aerial vehicles (UAVs) within the field of remote sensing. Leonardo Planner allows operators to design an efficient flight plan using imagery from Google Earth. The flight path data file is loaded into the autopilot software for autonomous navigation of a UAV. Leonardo Vision allows for post flight visualization from the acquired imagery collected during a flight. Vision will replay an animation of the 3-dimensional flight path using a collada model of the UAV and projecting collected imagery from the flight onto the Google Earth globe.
TFS Fire Watch
Client: Tasmania Fire Service
TFS Fire Watch is a smartphone application that aims to support community access to fire awareness and safety information. In particular, the TFS Fire Watch application's public release will provide accurate fire tracking and advice to multiple smartphone platforms. Fire tracking functionality will allow users to interact with maps or lists to view fire incidents, permits, boundaries and restrictions. In addition, fire related advice can also be reviewed by users including weather danger ratings, fire preparation procedures and contact details. Smartphone platforms to be supported include Android, iPhone and Windows Phone.
Client: Secret Lab
Combining elements from a board and card game, Blake Stryker aims to create a unique multiplayer experience on the iPhone and iPod Touch. The player will face off against up to three friends in the fight to become the "Number 1 Space Mercenary" by travelling to the centre of the Blakeverse and challenging the legendary Blake Stryker. Players move around the galaxy, defeating enemies and other players through battling with cards. Missions must be completed in order to gain enough reputation and skill to open up paths to the inner realms of the galaxy. Their strength is determined by the cards held within their deck, and players must aim to build a deck strong enough to defeat Blake Stryker.
IOU: Track your IOU's online
Client: Ionata Web Solutions
The I.O.U. site is designed for users to log expenses, or I.O.U's, owed to them by their friends. When a user first signs up, they are able to search for their real life friends and become friends on the site and then create and join groups created by them or their friends. Each group has its own group currency, and the sky's the limit as the currency can be anything such as dollars, coffee, pizza, drinks, litres of petrol, hours of help or labour, dinner, favour or anything else the group creator can imagine. Once a user has set up their account, each time they help a friend, buy a friend something or lend something to a friend, they can log the I.O.U on the site by selecting on the groups both the user and their friend are part of, then selecting the friend, or friends who owe them the I.O.U.
Tasmanian Migration Information System
Client: Department of Economic Development, Tourism and the Arts
Tasmania’s Business and Skilled Migration Program is a government unit responsible for providing support and assistance to skilled migrants and reporting on migrant business investment within Tasmania. The project team developed the TMIS database and desktop application system, providing users with an efficient method in which to process, monitor and review migrant data. The new system merged the two existing, separate systems into a single database to make managing migrants simpler, improve reliability and normalise the database.
Games Project 2012
Mesonoxian is a 2D, platformer that follows the exploits of a thief called Vesper. The game has a heavy emphasis on movement, with simple mechanics that work together to create an exciting and challenging player experience. The player relives Vesper's greatest heists across five unique environments ranging from harsh slave mines to the relics of a ruined city to relieve the wealthy and corrupt from the burden of their possessions. Mesonoxian harks back to a simpler time, when video games were fast, challenging and above all, fun!
The Hobart demonstrations are on the 3rd Level crossover in the Centenary Building. Enter the building via the door in the glassed area between the two wings, and use the lift to go to the third floor. To get to the Centenary Building in Hobart, go to the University via Sandy Bay Rd, turn right into King St, then turn left into Grosvenor St, drive onto the campus for about 100m. The Centenary Building is the light brown building directly above the centre of the oval.
Finding somewhere to park in Hobart can be difficult, you may have to park on the street or there is pay and display parking at the top and bottom of the campus.
The Launceston demonstrations will be held in the rear of the Computing building. If you enter the building near the help desk, the demonstrations are on the left. If you enter the building near Reception, walk down the long corridor with windows on the right. Half way down the corridor you will see a door to the courtyard, go through that door and enter the door on your left this will take you to the help desk.
To get to the Computing building in Launceston, drive up the East Tamar Highway and follow the signs to the University. When you enter the campus on Brooks Road, drive through the first roundabout, continue up the road and turn right into School Road. Drive up this road for about 200m and then find somewhere to park. There are non-permit holder spaces all along School Road and there is a pay and display parking area at the end of School Road near the School. The Computing building is the creamy brown building with the courtyard.
Authorised by the Head of School, Engineering & ICT
24 September, 2012