Requires good software and problem solving skills. This unit assumes some familiarity with image editing software.
This unit has a quota. If you cannot enrol this unit via eStudent please contact the unit coordinator for permission to enrol.
Computer based 3D modelling and animation techniques have become one of the defining modes of expression of the 21st century. From animated movies through to concept design and prototyping, skills in visualizing 3D concepts are a useful addition to the repertoire of any artist or designer.
The unit will introduce you to or further develop your skills in 3D software techniques, visualizing concepts and exploring the possibilities of expression in space and time.
|Unit name||3D Modelling and Animation|
|Faculty/School||College of Arts, Law and Education
School of Creative Arts
|Available as student elective?||Yes|
This unit is currently unavailable.
Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
Special approval is required for enrolment into TNE Program units.
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Unit census dates currently displaying for 2018 are indicative and subject to change. Finalised census dates for 2018 will be available from the 1st October 2017.
|Band||Field of Education|
Fees for next year will be published in October. The fees above only apply for the year shown.
Please note: international students should refer to this page to get an indicative course cost.
50 points at introductory level in any discipline in any faculty
You cannot enrol in this unit as well as the following:
3 hrs tutorial/practical demonstration weekly, plus an expectation of at least an additional 3 hrs independent practical work weekly (13 weeks)
Personal object project (35%), self-directed animation project (65%)
|Timetable||View the lecture timetable | View the full unit timetable|
Information about any textbook requirements will be available from mid November.
The University reserves the right to amend or remove courses and unit availabilities, as appropriate.