Bachelor of Information and Communication Technology (73T)

Overview  2019

ATAR

Guaranteed Entry ATAR

Guaranteed Entry ATAR

Achievement of a specified ATAR will guarantee acceptance into a course or institution, subject to any non-ATAR criteria being met, such as a prerequisite study or English language proficiency.

: 65

Duration

Minimum 3 Years, up to a maximum of 7 Years

Duration

Duration refers to the minimum and maximum amounts of time in which this course can be completed. It will be affected by whether you choose to study full or part time, noting that some programs are only available part time.

Location

Hobart
Semester 1, Semester 2
Launceston
Semester 1, Semester 2

Commonwealth Supported places available

ATAR

Guaranteed Entry ATAR

Guaranteed Entry ATAR

Achievement of a specified ATAR will guarantee acceptance into a course or institution, subject to any non-ATAR criteria being met, such as a prerequisite study or English language proficiency.

: 65

Duration

Minimum 3 Years
Entry requirements

Location

Hobart
Semester 1, Semester 2
Launceston
Semester 1, Semester 2
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This isn't conventional for a university, but PAX is part of the gaming world. We understand that students want to get here, to get known as people who are active in this space, so we're being pro-active.

Dr Kristy de Salas Senior Lecturer
With a focus on providing you with the skills to compete for employment in the ICT industry globally, a Bachelor of Information and Communication Technology (BICT) gives you the knowledge and ability to stand out in the constantly changing technology landscape.

The BICT is a specialist degree with both a theoretical and practical focus that aims to develop technological understanding and skills that are in high demand world-wide.

You'll develop knowledge and capabilities in communication, design, development and management and learn what it takes to implement and integrate ICT within an organisation. You will also complete a hands-on project that gives you real-world experience before you even start your career.

You will graduate with the skills and knowledge to grow into leadership positions; the drive to act on entrepreneurial ambition; and the confidence to pursue research and graduate studies.

The BICT offers core knowledge and specialist units across the complete spectrum of Computing and Information Technology. They range from non-technical areas such as the nature of information and the organisational need for ICT; to the hardware, software, network and creative technologies used to satisfy these needs; to the communication, design, development and management skills needed to create and implement ICT components.

In addition, you will be provided with the organisational skills needed to work within a business environment, including working as a team and independently; developing user-centred solutions; communicating effectively; problem-solving; community and social awareness; professional conduct; and industry best practice.

You will graduate with the abilities and skills to:

  • analyse the local and global impact of ICT on individuals, organisations, and society;
  • adapt and apply techniques for acquiring, converting, transmitting, storing, managing and analysing data, information and knowledge;
  • select and effectively apply processes, methodologies, tools, research skills and techniques to analyse, model, develop, source, integrate and manage ICT products and services;
  • monitor the changing direction of ICT and evaluate and communicate the likely utility of emerging ICT to an individual or organisation;
  • explain and adapt appropriate ICT to support business processes and decision making to help an organisation achieve its objectives;
  • identify and analyse user needs and take them into consideration during the selection, creation, evaluation and administration of ICT systems;
  • analyse a problem, identify and define the ICT requirements, and apply knowledge of ICT principles and technical skills to develop and evaluate strengths and weaknesses of potential solutions; and
  • design, implement, and evaluate and ICT interface, system, process, component, or program to meet desired needs and manage the change associated with the implementation and integration.

Your learning experience goes beyond lectures, labs and tutorials. The teaching environment at the University of Tasmania aims to provide a distinctive, energising and rewarding university experience for all students.

Led by experienced and approachable staff, your learning could also include an international study exchange, valuable industry placement and practical project work. We provide extensive teaching laboratory facilities that deliver valuable hands-on experience in all technology specialisations. Students also experience the latest in technology development and application through challenging team projects.

ICT Project & Industry Experience

The University has active relationships with the Tasmanian business community. In the final year of the BICT, students obtain practical work experience during a full-year project in which you design, engineer and implement ICT solutions to real industry problems. This is a fully commercialised process, dealing with management, stakeholders, planning, development and execution.

"Our ICT Project was to create a mobilebased game for local game developer, Secret Lab. I want to be a project manager, and the ICT Project units helped match my expectations to reality."

Ryan Ward, Bachelor of Business and Bachelor of Computing graduate

HITLab AU

Human Interface Technology Laboratory Australia (HITLab AU) is a research and teaching facility focused on building advanced human-computer interface technology. It allows us to explore new forms of interface technology made possible by infrastructures such as the NBN and Ubiquitous Computing to realise interfaces in the wild.

Special facilities in the HITLab AU include Surface Research equipment, in particular the VisionSpace, a three-screen immersive stereo projection system enabling groups of people to view and interact intuitively with virtual 3D data; and an Access Grid, a high-end, collaborative communication facility including HD videoconferencing capabilities. Students have opportunities to undertake elective units or develop projects using HITLab AU.

Overseas Exchange

Our international exchange program offers opportunities for a semester of study at universities around the world. Exchange can allow students to have an affordable educational and cultural experience in a foreign country for a semester or a full year. To facilitate this, we offer a range of scholarships and financial assistance. Participants may be eligible for OS-HELP Loans or scholarship funding to assist with their airfares, accommodation and other expenses.

Find out more about Student Exchange.

Students also have the option of undertaking an elective at the end of their second year to do an industry placement for six weeks and gain industry experience in their chosen ICT field.

Career outcomes

A career in ICT gives you the ability to combine creativity and logic. You'll learn to analyse problems; identify and define computing and IT requirements; apply your technical skills and knowledge of these principles to develop multiple possible solutions; and evaluate the strengths and weaknesses of those solutions.

This is a career that rewards professionals who can take initiative and work independently. It's an area that rewards multi-tasking. It can work for people who like to lead as well as those who like operating in a team environment.

Career Opportunities with ICT

Computing and Information Technology affects all occupations and contributes to productivity gains, innovation and job growth across all industries. Around the world, employers are looking for professionals with knowledge and skills to understand and improve organisational processes through the use of Computing and IT.

You will graduate with the skills and knowledge to grow into leadership positions; the drive to act on entrepreneurial ambition; and the confidence to pursue research and graduate studies.

BICT graduates will be qualified for a broad range of positions such as:

  • Data modeller/analyst
  • Business process modeller
  • Systems analyst (with Software Development major)
  • Project support officer
  • Software designer
  • Software developer, including: Application developer, Web developer, Games developer (with GCT major) and VR/AR developer (with GCT major)

After gaining several years of experience you can progress to leadership roles, such as:

  • Project manager
  • Business analyst
  • Testing manager
  • Benefits analyst (with Software Development major)
  • Capacity planner/analyst (with Software Development major)
  • Network analyst/manager (with Software Development major)
  • Systems administrator (with Software Development major)
  • Database administrator (with Software Development major)
  • Security specialist (with Software Development major)

Professional Recognition

The BICT has full, professional-level accreditation from the Australian Computer Society (ACS). This endorsement recognises that the degree, which was recently redeveloped in consultation with the ACS, is responsive to the current and future needs of the ICT industry. Graduates of the BICT are eligible for membership of the ACS.

Course structure

The BICT requires completion of 24 units comprising a core major (ICT Professional), a second major (Software Development or Games and Creative Technology), an Information Technology minor, two student electives and two breadth units.

The course structure for the BICT is shown in the following Schedule.

Compulsory reverse major

The ICT Professional major which is completed by all students develops graduates who are confident and articulate team players. Students develop an awareness of their professional responsibilities towards business and society. Graduates are ready to take on professional positions in industry and have the knowledge to grow into management or leadership roles.

Compulsory introductory units

By its nature, computation is close to mathematics. This unit examines some of the mathematical processes that underlie the science and technology specific to the computer age, with emphasis on applications using Python. This provides a treatment of discrete mathematics…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

An undergraduate student needs to acquire an understanding of the vast and diverse nature of the ICT industry to plan and manage a successful career. Students develop awareness of the skills, attributes, qualities and values required of ICT professionals. Students…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit will raise students' awareness of the social impact of Information and Communication Technology (ICT) systems on society at global, local and personal levels. Students will gain an appreciation of the massive and positive impact that ICT has had…

Credit Points: 12.5

This unit is currently unavailable.

This unit will provide students with an overview of programming and its role in problem solving and strategies for designing solutions to programming problems with reference to the Java programming language. Beginning with the fundamental characteristics of computers and how…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
HobartSemester 2
LauncestonSemester 1
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

NOTE: KIT101 may be replaced by an alternative unit (BMA101, FSE111, FSG111, XBR105, JEE103, KGG102, KIT108,KIT109, KIT110, KMA152, KMA153) if you have completed Year 12 Computer Science. Please contact a Faculty Officer to discuss.
Compulsory intermediate unit

This unit provides both a theoretical and practical overview of project management as it relates to technology-oriented projects. Specifically, this unit will introduce project management principles, techniques and tools that can be used to guide traditional business-oriented ICT projects, as…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
Hobart5 Week Session Feb A
LauncestonSemester 1
Launceston5 Week Session Feb A

Key: On-campus    Off-Campus    International students    Domestic students

Choose 1 intermediate unit from the following list:

This online unit focuses on the information needs of organisations, groups and individuals, and the ways in which ICT-based systems support them. The unit provides both a theoretical and a practical understanding of methods for evaluating the structure, policies, operations…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit focuses on the nature of systems design, implementation and testing as phases within the systems development process. The unit develops practical skills in designing, implementing and testing desktop computer programs, focusing on ones having graphical user interfaces that…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Compulsory advanced units

The capstone project units provides an opportunity for students to consolidate the knowledge and skills they have acquired in their course and apply them to a substantial ICT project. This unit extends students' development of the professional, technical, communication and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This will be a continuation of ICT Project A but includes some new learning experiences such as testing, advanced implementation, documentation and integration. Students will be required to present their solution.…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Compulsory minor

Year 1
Compulsory introductory units

This unit will explain the relationship between data, information and knowledge and introduce a number of different tools for managing, storing, securing, modelling, visualizing and analysing data. This unit will provide an understanding of how data can be manipulated to…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Today's modern integrated technology is built on ICT systems that run in a range of contexts (e.g. Servers, PCs, mobile computing, robotics) using a range of technological solutions. This unit will provide students with an introduction and broad overview of…

Credit Points: 12.5

This unit is currently unavailable.

Year 2
Compulsory intermediate units

This unit introduces students to fundamentals of distributed networked environments, primarily focusing on wired networks but students will examine some of the different approaches in wireless networks. It provides knowledge of internetworking standards and understanding of the networking architecture, technology…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit provides students with the knowledge, understanding and skills required to develop an application system that uses a web interface to a back-end database. The unit assumes a sound basic knowledge of programming and database concepts and skills as…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

Choose 1 major from the following list:

In the Games and Creative Technology major students will develop skills that are essential for the game designer, such as 2D and 3D modelling, using level editing tools, and scripting. Students will also learn to develop sophisticated and innovative creative products that reach beyond gaming, into heath, tourism and so much more.

Year 1
Compulsory introductory units

This unit extends the students' knowledge and experience of programming. It introduces dynamic data structures, foundational collection abstract data types, simple object-based design, and rudimentary algorithm analysis. Programming is undertaken in Java and C and topics include: specifying and implementing…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
HobartSemester 2
LauncestonSemester 1
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Games (whether they be video games, console games, computer games, mobile games, or web games) differ from other media as they elevate the viewer to the level of a participant. Games are an ever-growing cultural phenomenon, which has increasing relevance…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Year 2
Compulsory intermediate units

This unit extends the first year treatment in KIT107 of standard data structures and algorithms for solving computational problems. Topics include: data structures (such as balanced trees and hash tables) for collections, (binary heaps for) priority queues, sorting algorithms (e.g.…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit introduces the topic of game design. Students will work in teams to design and document a game and develop a simple prototype of their design using an agile development methodology. Design topics that will be covered include concept…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Year 3
Compulsory advanced units

This unit is concerned with the development of applications for mobile and ubiquitous computing platforms.Android, iOS, and cross-platform web apps will be used as a basis for teaching programming techniques and design patterns related to the development of mobile and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit will look at the programming foundations of 2- and 3-dimensional graphics and animations. The mathematical and algorithmic techniques used in generating computer graphics and animations will be covered, as well as the programming methods to build the tools…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Choose 1 advanced unit from the following list:

This unit is designed to provide you with an opportunity to use the knowledge and skills developed in previous entrepreneurship units (and other units) to plan, research and implement entrepreneurial projects. You can choose an agreed industry workplace project, or…

Credit Points: 12.5

This unit is currently unavailable.

This unit focuses on the process of innovation, from an initial idea to the successful exploitation of a business opportunity. Innovation is not just limited to new products and new services, but applies also to new production techniques, new operating…

Credit Points: 12.5

This unit is currently unavailable.

Introduces digital imaging technologies, techniques, and aesthetics, focusing upon art and design related applications. The unit provides a practically orientated foundation in digital imaging principals, from image capture to output, developing image manipulation concepts and abilities.…

Credit Points: 12.5

This unit is currently unavailable.

Builds on the foundation of FSE250/35 or FSE120, and offers the opportunity to develop a more sophisticated or specialised understanding of image manipulation concepts. In consultation with staff, students research and develop an imaging project.…

Credit Points: 12.5

This unit is currently unavailable.

Having a website is essential for professional artists and designers. Being able to select an appropriate web strategy and design and implement it have become mainstream skills for designers and communications. By undertaking this unit, you will extend your understanding…

Credit Points: 12.5

This unit is currently unavailable.

Gain an insight and skills with one of the most intriguing and captivating of contemporary art forms. Bringing objects and ideas to life through frame-by-frame animation and compositing has become much more accessible in recent years through digital technology.Through three…

Credit Points: 12.5

This unit is currently unavailable.

Through set projects and critiques, students study sound as an art medium, incorporating radio art, installation, sound for moving image and sound as a sculptural element. The emphasis is placed on conceptual and skills-based development using personal computer software processes,…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Examines video as a contemporary art medium. The unit introduces students to pre-production processes, including script development and location/resource management, the use of portable equipment, and post-production skills. Students undertake a short project that develops control of location and sound/image…

Credit Points: 12.5

This unit is currently unavailable.

Computer based 3D modelling and animation techniques have become one of the defining modes of expression of the 21st century. From animated movies through to concept design and prototyping, skills in visualizing 3D concepts are a useful addition to the…

Credit Points: 12.5

This unit is currently unavailable.

Designing successful interaction with technology is a key skill in the 21st century. By undertaking this unit you will gain the opportunity to extend your understanding and enhance your experimental skills by exploring interaction design with technology. Interaction Design can…

Credit Points: 12.5

This unit is currently unavailable.

This unit builds on KGG212 GIS: Spatial Analysis and focuses on advanced aspects of spatial data analysis, including practical aspects of programming for GIS customisation. At the start of semester you will spend one day in the field collecting GNSS…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

In this unit students will be introduced to the key concepts and principles involved in the sourcing, integration and management of ICT assets as a key organisational resource. The unit examines two strategic themes: organisational approaches to the sourcing and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit will provide students with a general introduction to system administration. On completion of the unit, students are equipped to administer enterprise computer systems that meet enterprise users requirements for functionality, capacity, performance, availability, scalability, and security. The unit…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

In today's world, the prevalent use of technology and automation have resulted in an explosion in the quantity of data, often referred to as "big data", accumulated by business and by researchers. Data warehouses have been used to set up…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSpring school (late)

Key: On-campus    Off-Campus    International students    Domestic students

This unit exposes students to historical approaches to increased processor efficiency, such as pipelining and superscalar design, before concentrating on a key concept of modern computer architectures: multicores. Both CPU and GPU architectures will be explored in this context and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit will introduce students to a number of topics related to 3D games programming. Students will learn about: low level game engine programming by extending a basic rendering framework; high level game logic programming by writing scripts to implement…

Credit Points: 12.5

This unit is currently unavailable.

To develop within the student a desire to undertake a career in research. The projects will provide a taster for honours with substantial research projects requiring a proposal, a plan, a mini-literature review and significant outputs. Students will develop an…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
HobartSummer school (early)

Key: On-campus    Off-Campus    International students    Domestic students

Interactive digital media usage has exploded over the past decade. People are interacting with a variety of media: checking messages on a mobile phone; buying a game on line; updating a social networking profile. More recently, interactive digital media have…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit covers the methods, issues and opportunities that organisations have when planning and evaluating ICT. The unit delivers fundamentals on IS/IT strategic planning with a view of realising benefits for their IT investment. Other contemporary issues such as offshoring,…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

In this unit students will be introduced to the broad, inter-disciplinary area of human-computer interaction (HCI) with special emphasis on iteration design and user interface design.Lectures cover the design, development and evaluation of computing technologies, including desktop computing, mobile computing…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit will provide highly able students with an opportunity to extend their knowledge of algorithms and their ability to solve algorithmic problems through to the point of a working program implementing the algorithmic solution. The unit will have a…

Credit Points: 12.5

This unit is currently unavailable.

This unit will extend the treatment of two or three of the areas of AI introduced in KIT108, adding more depth and having a more technical focus. The specific topics may vary between years, reflecting the expertise of the staff…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartIntensive Session Jun

Key: On-campus    Off-Campus    International students    Domestic students

This unit focuses on the design and programming techniques essential for developing distributed software systems and applications - with Java as the teaching language. The unit presents concurrent programming primitives and concepts for distributed systems. The unit also focuses on…

Credit Points: 12.5

This unit is currently unavailable.

Sensor networks are found everywhere: industry processes, cars, airplanes, robots, in the environment, farms, in hospitals, on space and on our phones. Sensors play a key role in our daily life activities. This unit will introduce students to ways of…

Credit Points: 12.5

This unit is currently unavailable.

In recent years, due to advancement of internet technologies and instrumentation of every part of our life, we have noticed a huge surge in data available to us. This revolution is termed as Big Data. This Big Data cannot be…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit is designed for students who have an interest in learning about challenges in the development, implementation and evaluation of technology infrastructures, applications and services to support health. The unit is also designed for students considering pursuing a research…

Credit Points: 12.5

This unit is currently unavailable.

A particular programming paradigm not only dictates a programming language's syntax but also strongly influences how one solves problems using that language. This unit examines programming paradigms from low-level assembler through to the advanced functional language Haskell. Specific topics covered…

Credit Points: 12.5

This unit is currently unavailable.

Failure to involve end-users in design or to actively engage them in the processes of technology adoption and implementation continues to be one of the biggest reasons for IT failure. However, involving end-users is highly complex and raises important questions…

Credit Points: 12.5

This unit is currently unavailable.

A serious game is a digital game designed for a primary purpose beyond pure entertainment, such as education, behavioural change, or raising awareness of an issue. KIT321 Serious Games introduces the concepts, issues and techniques related to the design of…

Credit Points: 12.5

This unit is currently unavailable.

The unit is directed at building on the fundamentals of digital electronics engineering acquired in the second year of the course to provide technical competence in digital electronic systems, particularly in the design of microprocessor based systems.Topics include: The operation…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

Choose 1 advanced unit from the following list:

This unit exposes students to historical approaches to increased processor efficiency, such as pipelining and superscalar design, before concentrating on a key concept of modern computer architectures: multicores. Both CPU and GPU architectures will be explored in this context and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit will introduce students to a number of topics related to 3D games programming. Students will learn about: low level game engine programming by extending a basic rendering framework; high level game logic programming by writing scripts to implement…

Credit Points: 12.5

This unit is currently unavailable.

Interactive digital media usage has exploded over the past decade. People are interacting with a variety of media: checking messages on a mobile phone; buying a game on line; updating a social networking profile. More recently, interactive digital media have…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

In this unit students will be introduced to the broad, inter-disciplinary area of human-computer interaction (HCI) with special emphasis on iteration design and user interface design.Lectures cover the design, development and evaluation of computing technologies, including desktop computing, mobile computing…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

The Software Development major considers the entire development lifecycle with a focus on identifying and analysing the user needs and using them during the selection, implementation, evaluation, integration or administration of an ICT system. Students develop the technical skills for analysis, design, and implementation of an ICT application, interface, system, or process to meet desired needs.

Year 1
Compulsory introductory units

This unit extends the students' knowledge and experience of programming. It introduces dynamic data structures, foundational collection abstract data types, simple object-based design, and rudimentary algorithm analysis. Programming is undertaken in Java and C and topics include: specifying and implementing…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
HobartSemester 2
LauncestonSemester 1
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

The unit provides an introduction to many AI sub-fields, including: expert systems, machine learning, natural language processing, computer vision, intelligent agents. Students will be exposed to state-of-the-art examples as well as emerging technologies and get practical experience of solving interesting…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

Year 2
Compulsory intermediate units

This unit extends the first year treatment in KIT107 of standard data structures and algorithms for solving computational problems. Topics include: data structures (such as balanced trees and hash tables) for collections, (binary heaps for) priority queues, sorting algorithms (e.g.…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit focuses on the nature of systems design, implementation and testing as phases within the systems development process. The unit develops practical skills in designing, implementing and testing desktop computer programs, focusing on ones having graphical user interfaces that…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Year 3
Compulsory advanced units

This unit will provide students with a general introduction to system administration. On completion of the unit, students are equipped to administer enterprise computer systems that meet enterprise users requirements for functionality, capacity, performance, availability, scalability, and security. The unit…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

In this unit students will be introduced to the key concepts and principles involved in the sourcing, integration and management of ICT assets as a key organisational resource. The unit examines two strategic themes: organisational approaches to the sourcing and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit is concerned with the development of applications for mobile and ubiquitous computing platforms.Android, iOS, and cross-platform web apps will be used as a basis for teaching programming techniques and design patterns related to the development of mobile and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

Choose 1 advanced unit from the following list:

This unit is designed to provide you with an opportunity to use the knowledge and skills developed in previous entrepreneurship units (and other units) to plan, research and implement entrepreneurial projects. You can choose an agreed industry workplace project, or…

Credit Points: 12.5

This unit is currently unavailable.

This unit focuses on the process of innovation, from an initial idea to the successful exploitation of a business opportunity. Innovation is not just limited to new products and new services, but applies also to new production techniques, new operating…

Credit Points: 12.5

This unit is currently unavailable.

Introduces digital imaging technologies, techniques, and aesthetics, focusing upon art and design related applications. The unit provides a practically orientated foundation in digital imaging principals, from image capture to output, developing image manipulation concepts and abilities.…

Credit Points: 12.5

This unit is currently unavailable.

Builds on the foundation of FSE250/35 or FSE120, and offers the opportunity to develop a more sophisticated or specialised understanding of image manipulation concepts. In consultation with staff, students research and develop an imaging project.…

Credit Points: 12.5

This unit is currently unavailable.

Having a website is essential for professional artists and designers. Being able to select an appropriate web strategy and design and implement it have become mainstream skills for designers and communications. By undertaking this unit, you will extend your understanding…

Credit Points: 12.5

This unit is currently unavailable.

Gain an insight and skills with one of the most intriguing and captivating of contemporary art forms. Bringing objects and ideas to life through frame-by-frame animation and compositing has become much more accessible in recent years through digital technology.Through three…

Credit Points: 12.5

This unit is currently unavailable.

Through set projects and critiques, students study sound as an art medium, incorporating radio art, installation, sound for moving image and sound as a sculptural element. The emphasis is placed on conceptual and skills-based development using personal computer software processes,…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Examines video as a contemporary art medium. The unit introduces students to pre-production processes, including script development and location/resource management, the use of portable equipment, and post-production skills. Students undertake a short project that develops control of location and sound/image…

Credit Points: 12.5

This unit is currently unavailable.

Computer based 3D modelling and animation techniques have become one of the defining modes of expression of the 21st century. From animated movies through to concept design and prototyping, skills in visualizing 3D concepts are a useful addition to the…

Credit Points: 12.5

This unit is currently unavailable.

Designing successful interaction with technology is a key skill in the 21st century. By undertaking this unit you will gain the opportunity to extend your understanding and enhance your experimental skills by exploring interaction design with technology. Interaction Design can…

Credit Points: 12.5

This unit is currently unavailable.

This unit builds on KGG212 GIS: Spatial Analysis and focuses on advanced aspects of spatial data analysis, including practical aspects of programming for GIS customisation. At the start of semester you will spend one day in the field collecting GNSS…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

In today's world, the prevalent use of technology and automation have resulted in an explosion in the quantity of data, often referred to as "big data", accumulated by business and by researchers. Data warehouses have been used to set up…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSpring school (late)

Key: On-campus    Off-Campus    International students    Domestic students

This unit will look at the programming foundations of 2- and 3-dimensional graphics and animations. The mathematical and algorithmic techniques used in generating computer graphics and animations will be covered, as well as the programming methods to build the tools…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit exposes students to historical approaches to increased processor efficiency, such as pipelining and superscalar design, before concentrating on a key concept of modern computer architectures: multicores. Both CPU and GPU architectures will be explored in this context and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit will introduce students to a number of topics related to 3D games programming. Students will learn about: low level game engine programming by extending a basic rendering framework; high level game logic programming by writing scripts to implement…

Credit Points: 12.5

This unit is currently unavailable.

To develop within the student a desire to undertake a career in research. The projects will provide a taster for honours with substantial research projects requiring a proposal, a plan, a mini-literature review and significant outputs. Students will develop an…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
HobartSummer school (early)

Key: On-campus    Off-Campus    International students    Domestic students

Interactive digital media usage has exploded over the past decade. People are interacting with a variety of media: checking messages on a mobile phone; buying a game on line; updating a social networking profile. More recently, interactive digital media have…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit covers the methods, issues and opportunities that organisations have when planning and evaluating ICT. The unit delivers fundamentals on IS/IT strategic planning with a view of realising benefits for their IT investment. Other contemporary issues such as offshoring,…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

In this unit students will be introduced to the broad, inter-disciplinary area of human-computer interaction (HCI) with special emphasis on iteration design and user interface design.Lectures cover the design, development and evaluation of computing technologies, including desktop computing, mobile computing…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit will provide highly able students with an opportunity to extend their knowledge of algorithms and their ability to solve algorithmic problems through to the point of a working program implementing the algorithmic solution. The unit will have a…

Credit Points: 12.5

This unit is currently unavailable.

This unit will extend the treatment of two or three of the areas of AI introduced in KIT108, adding more depth and having a more technical focus. The specific topics may vary between years, reflecting the expertise of the staff…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartIntensive Session Jun

Key: On-campus    Off-Campus    International students    Domestic students

This unit focuses on the design and programming techniques essential for developing distributed software systems and applications - with Java as the teaching language. The unit presents concurrent programming primitives and concepts for distributed systems. The unit also focuses on…

Credit Points: 12.5

This unit is currently unavailable.

Sensor networks are found everywhere: industry processes, cars, airplanes, robots, in the environment, farms, in hospitals, on space and on our phones. Sensors play a key role in our daily life activities. This unit will introduce students to ways of…

Credit Points: 12.5

This unit is currently unavailable.

In recent years, due to advancement of internet technologies and instrumentation of every part of our life, we have noticed a huge surge in data available to us. This revolution is termed as Big Data. This Big Data cannot be…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit is designed for students who have an interest in learning about challenges in the development, implementation and evaluation of technology infrastructures, applications and services to support health. The unit is also designed for students considering pursuing a research…

Credit Points: 12.5

This unit is currently unavailable.

A particular programming paradigm not only dictates a programming language's syntax but also strongly influences how one solves problems using that language. This unit examines programming paradigms from low-level assembler through to the advanced functional language Haskell. Specific topics covered…

Credit Points: 12.5

This unit is currently unavailable.

Failure to involve end-users in design or to actively engage them in the processes of technology adoption and implementation continues to be one of the biggest reasons for IT failure. However, involving end-users is highly complex and raises important questions…

Credit Points: 12.5

This unit is currently unavailable.

A serious game is a digital game designed for a primary purpose beyond pure entertainment, such as education, behavioural change, or raising awareness of an issue. KIT321 Serious Games introduces the concepts, issues and techniques related to the design of…

Credit Points: 12.5

This unit is currently unavailable.

The unit is directed at building on the fundamentals of digital electronics engineering acquired in the second year of the course to provide technical competence in digital electronic systems, particularly in the design of microprocessor based systems.Topics include: The operation…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

Other

Plus two student electives to be taken in Years 2 and 3
Plus two breadth units to be taken in Years 2 and 3.  For a list of breadth units see: http://www.utas.edu.au/students/lead-achieve/breadth-units/offerings

Entry requirements

If you're interested in studying the Bachelor of Information and Communication Technology, you'll need to meet the general entrance requirements of the University and any course-specific requirements.

School Leavers

An ATAR score of 65 or higher.

Mature age students/non-school leavers

You will need to meet University General Entry Requirements through alternative qualifications or experience.

Assumed Knowledge

While there are no prerequisites for this degree, students who have not completed pre-tertiary or equivalent mathematics will need to complete the Mathematics Foundation Unit.

Additionally, students who have not experienced any computer programming before may benefit from completing the Programming Preparation Foundation Unit.

International Students

All international applicants will need to meet the International General Entrance Requirements.

For those applicants who are nationals of and currently residing in a country where English is NOT the official language, evidence of an IELTS or TOEFL test must be provided. This degree requires an IELTS (Academic) of 6.0 with no individual band less than 5.5.

You will also need to meet any course specific requirements with recognised qualifications, or equivalent experience. More information is available at the International Future Students website.

Possession of the University's basic academic entry requirements as shown on:

http://www.utas.edu.au/admissions/undergraduate/admission-requirements 

While no prerequisites apply for the degree, students who have not successfully completed TCE MAP5C Mathematics Applied, or, an approved equivalent unit, or, a higher level Mathematics subject, are recommended to completeKMA003

or KMA002 Mathematics Foundation Unit.

Similarly, students who have not successfully completed TCE Computer Science (ITC315108 or ITC315113), or an approved equivalent unit, or a higher level Computer Programming subject, must complete either KIT001 Programming Preparation or KIT101 Programming Fundamentals before commencing KIT107 Programming.

The English Language requirements will be those that are established for most University of Tasmania undergraduate programs, as shown on:

http://www.international.utas.edu.au/static/EnglishRequirements.php

Credit for appropriate studies completed at TAFE and/or other university courses may be granted. You can apply for advanced standing as part of the application process, or it can be assessed independently via a separate application.

Please contact us for further information.

If students have completed the Polytechnic Diploma of Information Technology they may be granted up to one year's advanced standing.

Students who have completed a Polytechnic Certificate IV in IT are eligible to enrol in the BICT concurrently with the Diploma of IT and Advanced Diploma of IT to complete all in four years (part time studies also available).

Arrangements will be made with international universities/colleges to articulate into the BICT and students with eight or more units credit transfer will be required to do the compulsory bridging unit KIT209 as one of their remaining units.

If you successfully complete this course, you may be also be eligible to apply for a range of other postgraduate courses including Graduate Certificates and Graduate Diplomas and Masters by coursework and research. Filter the Course list on the Computing and IT study theme page by Postgraduate to view the current courses available.

If you meet the minimum ATAR but haven't completed the required pre-requisite unit(s), we offer foundation units to help you bridge the gap. Many run in spring and summer school so you can meet a prerequisite and not delay the start of your Bachelor level studies. HECS scholarships may also be available for domestic students.

Even if you don’t need to meet a pre-requisite, these units are a great way to refresh your knowledge and give you the best preparation possible for starting your Bachelor level studies.

If you do not meet the minimum ATAR you should consider enrolment in the Diploma of University Studies (ICT pathway), which includes the mathematics and programming foundation units, as a pathway to the Bachelor of Information and Communication Technology.

If you do not meet the General Entry Requirements (GER), you should consider enrolment in the Diploma of University Studies (ICT pathway) or the University Preparation Program.

In all cases, contact us to discuss an option best suited to your needs.

Fees & scholarships

Domestic students

Domestic students enrolled in a full fee paying place are charged the Student Services and Amenities Fee but this fee is incorporated in the fees you pay for each unit you enrol in. Full fee paying domestic students do not have to make any additional SSAF payments.

Domestic students enrolled in a Commonwealth supported place will be charged a fee based on the number of units a student enrols in. In 2018, this fee is $44.70 per unit. In 2018, the maximum charge for full time students is $298.

International students

Domestic Students

Fees for domestic students are based on individual unit selections. Please refer to the fees section of each unit description in the online Course and Unit Handbook to work out an indicative annual cost.

If you are a domestic student enrolling in the Bachelor of Information and Communication Technology, you may be eligible to receive a Commonwealth supported place at university. To find out what to pay and whether you are eligible you can read the information and guidelines.

In addition to course costs, students may be subject to other costs related to study at university including:

International Students

If you are an international student enrolling in the Bachelor of Information and Communication Technology, the 2016 annual tuition fee is AU$25,500

This rate is inclusive of the compulsory Student Services and Amenities Fee (SSAF). In 2016 the SSAF is AU$290.

For more information on international fees, head to the International Fees website.

International students are charged the Student Services and Amenities Fee but this fee is incorporated in the annual rate. International students do not have to make any additional SSAF payments.

Scholarships

Domestic Students

Each year, the University offers more than 900 awards to students from all walks of life, including: those who have achieved high academic results, those from low socio-economic backgrounds, students with sporting ability, students undertaking overseas study, and students with a disability.

For information on all scholarships available at the University of Tasmania, please visit the scholarships website.

Applications for most awards commencing in Semester 1 open at the beginning of August and close strictly on 31 October in the year prior to study.

International students

There are a huge range of scholarships, bursaries and fee discounts available for international students studying at the University of Tasmania. For more information on these, visit the Tasmanian International Scholarships (TIS) website.

How can we help?

Do you have any questions about choosing a course or applying? Get in touch.

Domestic
1300 363 864
International
+61 3 8676 7017
Email
Course.Info@utas.edu.au
Online
Online enquiries

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