This unit will introduce students to a number of topics related to 3D games programming. Students will learn about: low level game engine programming by extending a basic rendering framework; high level game logic programming by writing scripts to implement character behaviours; and GPU shader programming by writing and modifying shader programs to implement lighting, shadows and other effects.
|Unit name||3D Games Programming|
|Faculty/School||College of Sciences and Engineering
School of Technology, Environments and Design
|Discipline||Information & Communication Technology|
|Available as student elective?||Yes|
This unit is currently unavailable.
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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
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* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Unit census dates currently displaying for 2019 are indicative and subject to change. Finalised census dates for 2019 will be available from the 1st October 2018.
|Band||Field of Education|
Fees for next year will be published in October. The fees above only apply for the year shown.
Please note: international students should refer to this page to get an indicative course cost.
- KIT307 or KXT304
You cannot enrol in this unit as well as the following:
- KXG363, KIT409
3hrs lectures (weeks 1-10, 13), 2hr laboratory classes
50% exam, 50% in-semester (3 assignments worth 15%, 15%, 20%)
|Timetable||View the lecture timetable | View the full unit timetable|
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