Courses & Units

Games Design and Production KIT507


This unit introduces the topic of game design. Students will work in teams to design and document a game and develop a simple prototype of their design using an agile development methodology. Design topics that will be covered include concept development, world design, character design, story design, gameplay, game mechanics, user interface design, balancing and testing. In addition, students will be introduced to other skills that are essential for the game designer, such as 3D modelling, using level editing tools, and scripting.


Unit name Games Design and Production
Unit code KIT507
Credit points 12.5
Faculty/School College of Sciences and Engineering
School of Technology, Environments and Design
Discipline Information & Communication Technology

Ian Lewis

Level Postgraduate
Available as student elective? Yes
Breadth Unit? No


This unit is currently unavailable.


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Band Field of Education
2 020115

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Teaching Pattern

Lectures: 6x2hrs, weeks 1-5, 13
Online modules: 13x2hrs
Labs: 12x2hrs, weeks 2-13


50% 2hr exam, 50% in-semester (4 assignments worth 10%, 10%, 15%, 15%)

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