Courses & Units

Games Design and Production KIT507

Introduction

This unit introduces the topic of game design. Students will work in teams to design and document a game and develop a simple prototype of their design using an agile development methodology. Design topics that will be covered include concept development, world design, character design, story design, gameplay, game mechanics, user interface design, balancing and testing. In addition, students will be introduced to other skills that are essential for the game designer, such as 3D modelling, using level editing tools, and scripting.

Summary

Unit name Games Design and Production
Unit code KIT507
Credit points 12.5
Faculty/School College of Sciences and Engineering
School of Technology, Environments and Design
Discipline Information & Communication Technology
Coordinator

Ian Lewis

Level Postgraduate
Available as student elective? Yes
Breadth Unit? No

Availability

This unit is currently unavailable.

Note

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* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).

Unit census dates currently displaying for 2020 are indicative and subject to change. Finalised census dates for 2020 will be available from the 1st October 2020.

About Census Dates

Fees

Domestic

Band Field of Education
2 020115

Fees for next year will be published in October. The fees above only apply for the year shown.

Please note: international students should refer to this page to get an indicative course cost.

Requisites

Mutual Exclusions

You cannot enrol in this unit as well as the following:

KIT207

Teaching

Teaching Pattern

Lectures: 6x2hrs, weeks 1-5, 13
Online modules: 13x2hrs
Labs: 12x2hrs, weeks 2-13

Assessment

50% 2hr exam, 50% in-semester (4 assignments worth 10%, 10%, 15%, 15%)

TimetableView the lecture timetable | View the full unit timetable

Textbooks

RequiredNone

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