Courses & Units

Graduate Certificate in Creative Media Technology K5S

Note: 2015 applications for this course are not being taken.


The Graduate Certificate in Creative Media Technology is taught by the Human Interface Technology Lab, Australia based in the School of Computing and Information Systems.

The Human Interface Technology Australia (HIT Lab AU) is a strategic initiative of the University of Tasmania (UTAS). The HIT Lab AU is a specialist teaching and research centre bringing foundation virtual and mixed reality technologies to the Launceston campuses.

Human Interface Technologies (HIT) refers to the ways in which humans interface with digital devices as well as with other people remotely over large distances using the full range of human senses and gestures. This area is becoming more and more important because of the increasing demand for intuitive interface tools to enable people to communicate and drive the growing capacity and complexity of digital computing devices. Examples of human interface technolgies include: Virtual Reality, Augmented Reality, Mixed Reality, Magic Book Technology and Virtual Retinal Display.

The Graduate Certificate in Creative Media Technology, which is available by part-time study, is aimed at graduates from any area who wish to broaden skills and knowledge already gained in an undergraduate program and to develop new skills and knowledge in human interface technology.


Course Name Graduate Certificate in Creative Media Technology
Course Abbreviation GradCert (CMT)
Course Duration 0.5 Years
Maximum time to complete (Part-time) 2 Years
Responsible Faculty Faculty of Science, Engineering & Technology


Faculty of Science, Engineering & Technology (03) 6226 2125 or School of Engineering and ICT (03) 6226 2900 (Hobart) or (03) 6324 3469 (Launceston) or

No new intakes for 2015.


The learning objectives for the HIT postgraduate courses - Graduate Certificate, Graduate Diploma and Masters - are:

  • Understanding important aspects of engineering human experience and especially online interactions
  • Understanding human and technology aspects of interacting with digital media
  • Understanding the social design considerations in creation of online communities
  • Participating as a team in the process of designing interactive entertainment systems and virtual worlds, including brainstorming, concept development, documentation and presentation of a pitch to other classmates and experts
  • Understanding the impact that new media technology will have on the development of future virtual worlds
  • Provide hands on exposure to advanced interface and media technologies

The course concentrates on the design of the digitalmedium and the

message or content delivered by that medium as well as the human interface to both. Although great progress has been made in developing and networking digital technology, today's human interfaces to those technologies (e.g, mouse, keyboard, etc.) are extraordinarily limiting and do not match the power of the human with the power of computing and digital media. Furthermore, the content of these media do not take advantage the natural three dimensional capabilities of humans in relating to the real world. The UTAS and HIT Lab AU intend to change this by developing and commercialising advanced interfaces that provide high bandwidth from computers to the brain and between brains, all based upon: 1) the natural abilities and perceptual organization of the human; and 2) the functional needs for specific applications in medicine, design, education and business. Combined, the UTAS courses and HIT Lab projects will develop bothtechnology capital

to build new industry in Australia along withhuman capital that comes from giving students a project-based multidisciplinary environment in which to learn and grow.

In the end, our projects are directed toward building interface tools that open an effectual window for collaboration and creation of digital content that give optimal experiences to people in all fields of endeavour.

The course will focus on virtual interfaces and their potential impact on the way we think about computers and the way we think with them.

Career Outcomes

Postgraduate study in human interface technology will facilitate a diverse range of career pathways because of the many fields and disciplines in which the technology and skills may be applied - the creative arts, architecture and design, communication, media and journalism, education and training, medicine and health, engineering etc.

In Australia employment prospects for ICT graduates are good with long-term growth projected for ICT occupations. Industry reports indicate thatmany employers are experiencing difficulty in recruiting people across a wide range of industries, from leading-edge IT companies to more traditional finance, government and engineering organisations.

Opportunities for travel and work overseas exist as hardware, software and programming techniques used in computing, and the demand for skilled professionals, are the same the world over.


A bachelor's degree from the University of Tasmania or a degree or other tertiary qualifications deemed by the Faculty to be equivalent.

If you've previously undertaken study overseas, please review our list of equivalent qualifications.

Please note: international students should refer to the General Admission Requirements page for information regarding entry requirements.

Credit Transfer and Articulation

Master of Creative Media Technology

The Graduate Certificate in Creative Media Technology is a four-unit progam.

Course Structure


Annual Course Cost

Fees for domestic students are based on individual unit selections. Please refer to the fees section of each unit description to work out an indicative annual cost.

International students should refer to the International Students course fees page to get an indicative course cost.


For information on general scholarships available at the University of Tasmania, please visit the scholarships website.

Course Rules

Award name and title

1. The award will be called Graduate Certificate of Creative Media Technology with the abbreviation GradCertCMT.


2. These specifications shall take effect on 1 July 2009 and shall apply to all candidates for the award, including those enrolling for the first time in that year and those enrolled subsequently.


3. Faculty may accept as a candidate for the Graduate Certificate of Creative Media Technology a person who has qualified for a bachelor degree from an accredited institution.

Requirements and duration

4. To qualify for the Graduate Certificate of Creative Media Technology, a candidate shall pass four units totalling 50% as listed in the accompanying schedule.

5. Candidates shall complete the degree requirements in not less than one semester of full-time study (or its equivalent) and not more than two years, from the time of first enrolment.


6. Units may be counted toward the Graduate Certificate only if they have been taken in accordance with the prerequisites determined by the Faculty of Science, Engineering and Technology and as summarised in the schedule.

7. Where two more units of the same name or content are offered within the University, only one may be counted towards the award.

8. In every case the candidate's choice of units and the order in which they are taken shall be subject to approval by the Dean in accordance with the requirements of Specification 4.

9. The Faculty may from time to time make amendments to the Schedules of these specifications.