Courses & Units

Graduate Certificate in Creative Media Technology (K5S)

The Graduate Certificate in Creative Media Technology is taught by the Human Interface Technology Lab, Australia based in the School of Computing and Information Systems.

The Human Interface Technology Australia (HIT Lab AU) is a strategic initiative of the University of Tasmania (UTAS). The HIT Lab AU is a specialist teaching and research centre bringing foundation virtual and mixed reality technologies to the Launceston campuses.

Human Interface Technologies (HIT) refers to the ways in which humans interface with digital devices as well as with other people remotely over large distances using the full range of human senses and gestures. This area is becoming more and more important because of the increasing demand for intuitive interface tools to enable people to communicate and drive the growing capacity and complexity of digital computing devices. Examples of human interface technolgies include: Virtual Reality, Augmented Reality, Mixed Reality, Magic Book Technology and Virtual Retinal Display.

The Graduate Certificate in Creative Media Technology, which is available by part-time study, is aimed at graduates from any area who wish to broaden skills and knowledge already gained in an undergraduate program and to develop new skills and knowledge in human interface technology.

Duration

0.5 Years full time

Up to 2 Years part time

Location

Not currently available

ATAR

See entry requirements below


Course rules

See full course rules and guidelines

Course contact

Phone: 1300 363 864
Email: Course.Info@utas.edu.au
Online: Enquiries


You are currently viewing the course details for 2016.

View course details for 2015 ›

Duration

0.5 Years full time

Location

Not currently available

Academic Requirements

See entry requirements below

CRICOS

Code:


Course rules

See full course rules and guidelines

Course contact

Phone:+61 3 8676 7017
Online: International enquiries


You are currently viewing the course details for 2016.

View course details for 2015 ›

Course objectives

The learning objectives for the HIT postgraduate courses - Graduate Certificate, Graduate Diploma and Masters - are:

  • Understanding important aspects of engineering human experience and especially online interactions
  • Understanding human and technology aspects of interacting with digital media
  • Understanding the social design considerations in creation of online communities
  • Participating as a team in the process of designing interactive entertainment systems and virtual worlds, including brainstorming, concept development, documentation and presentation of a pitch to other classmates and experts
  • Understanding the impact that new media technology will have on the development of future virtual worlds
  • Provide hands on exposure to advanced interface and media technologies

The course concentrates on the design of the digitalmedium and the

message or content delivered by that medium as well as the human interface to both. Although great progress has been made in developing and networking digital technology, today's human interfaces to those technologies (e.g, mouse, keyboard, etc.) are extraordinarily limiting and do not match the power of the human with the power of computing and digital media. Furthermore, the content of these media do not take advantage the natural three dimensional capabilities of humans in relating to the real world. The UTAS and HIT Lab AU intend to change this by developing and commercialising advanced interfaces that provide high bandwidth from computers to the brain and between brains, all based upon: 1) the natural abilities and perceptual organization of the human; and 2) the functional needs for specific applications in medicine, design, education and business. Combined, the UTAS courses and HIT Lab projects will develop bothtechnology capital

to build new industry in Australia along withhuman capital that comes from giving students a project-based multidisciplinary environment in which to learn and grow.

In the end, our projects are directed toward building interface tools that open an effectual window for collaboration and creation of digital content that give optimal experiences to people in all fields of endeavour.

The course will focus on virtual interfaces and their potential impact on the way we think about computers and the way we think with them.

Course structure

The Graduate Certificate in Creative Media Technology is a four-unit progam.

Schedule

Credit Points: 12.5

This unit is currently unavailable.

Credit Points: 12.5

This unit is currently unavailable.

Credit Points: 12.5

This unit is currently unavailable.

In the event that one or more of the above units are not available students can choose from the following new games and creative technology units:

Interactive digital media usage has exploded over the past decade. People are interacting with a variety of media: checking messages on a mobile phone; buying a game on line; updating a social networking profile. More recently, interactive digital media have…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit will look at the creation and use of 2- and 3-dimensional graphical information and animations. The mathematical and algorithmic techniques used in generating computer graphics will be covered, as well as the programming methods to build the tools…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit will introduce students to a number of topics related to 3D games programming. Students will learn about: low level game engine programming by extending a basic rendering framework; high level game logic programming by writing scripts to implement…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit is concerned with the development of applications for mobile and ubiquitous computing platforms.Android, iOS, and cross-platform web apps will be used as a basis for teaching programming techniques and design patterns related to the development of mobile and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit introduces the topic of game design. Students will work in teams to design and document a game and develop a simple prototype of their design using an agile development methodology. Design topics that will be covered include concept…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit will explore the exciting field of virtual reality, mixed reality and the advanced concepts and technologies for interfacing humans to complex machines. We will discusstheir potential impact on the way we think about computers and the way we…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

KIT208 Virtual and Mixed Reality Technology (M.Excl students who have completed both KXH541 and KXH542 can not do this unit)

Postgraduate study in human interface technology will facilitate a diverse range of career pathways because of the many fields and disciplines in which the technology and skills may be applied - the creative arts, architecture and design, communication, media and journalism, education and training, medicine and health, engineering etc.

In Australia employment prospects for ICT graduates are good with long-term growth projected for ICT occupations. Industry reports indicate thatmany employers are experiencing difficulty in recruiting people across a wide range of industries, from leading-edge IT companies to more traditional finance, government and engineering organisations.

Opportunities for travel and work overseas exist as hardware, software and programming techniques used in computing, and the demand for skilled professionals, are the same the world over.

A bachelor's degree from the University of Tasmania or a degree or other tertiary qualifications deemed by the Faculty to be equivalent.

Credit Transfer and Articulation

Master of Creative Media Technology

Fees for domestic students are based on individual unit selections. Please refer to the fees section of each unit description to work out an indicative annual cost.

International students should refer to the International Students course fees page to get an indicative course cost.

Scholarships

For information on general scholarships available at the University of Tasmania, please visit the scholarships website.