Courses & Units

Master of Creative Media Technology (K7S)

Special Note: This Masters course is not approved by DEEWR for student income support payments (i.e. Youth Allowance and Austudy).

The Master of Creative Media Technology is taught by the Human Interface Technology Lab, Australia based in the School of Computing and Information Systems.

The Human Interface Technology Australia (HIT Lab AU) is a strategic initiative of the University of Tasmania (UTAS). The HIT Lab AU is a specialist teaching and research centre bringing foundation virtual and mixed reality technologies to the Launceston campuses.

Human Interface Technologies (HIT) refers to the ways in which humans interface with digital devices as well as with other people remotely over large distances using the full range of human senses and gestures. This area is becoming more and more important because of the increasing demand for intuitive interface tools to enable people to communicate and drive the growing capacity and complexity of digital computing devices. Examples of human interface technolgies include: Virtual Reality, Augmented Reality, Mixed Reality, Magic Book Technology and Virtual Retinal Display.

The Master of Creative Media Technology, which is available by part-time or full-time study, is a 16-unit conversion program based on the graduate diploma, plus an additional four postgraduate units and a 50% project.

Duration

2 Years full time

Up to 5 Years part time

Location

Not currently available

ATAR

See entry requirements below


Course rules

See full course rules and guidelines

Course contact

Phone: 1300 363 864
Email: Course.Info@utas.edu.au
Online: Enquiries


You are currently viewing the course details for 2016.

View course details for 2015 ›

Duration

2 Years full time

Location

Not currently available

Academic Requirements

See entry requirements below

CRICOS

Code: 070523D


Course rules

See full course rules and guidelines

Course contact

Phone:+61 3 8676 7017
Online: International enquiries


You are currently viewing the course details for 2016.

View course details for 2015 ›

Course objectives

see K5S Graduate Certificate in Creative Media Technology

In addition, a key learning objective for the Master of Creative Media Technology will involve students undertaking a significant project to build an immersive virtual world.

Course structure

The Master of Creative Media Technology is a sixteen-unit progam consisting of:

  • Six HIT-related units chosen from the Schedule
  • KIT701 ICT Research Methods
  • KIT702 ICT Research Dissertation A
  • KIT703 ICT Research Dissertation
  • Four other postgraduate units

Schedule

Credit Points: 12.5

This unit is currently unavailable.

Credit Points: 12.5

This unit is currently unavailable.

Credit Points: 12.5

This unit is currently unavailable.

Credit Points: 12.5

This unit is currently unavailable.

Credit Points: 12.5

This unit is currently unavailable.

This unit is designed to give ICT research students an appreciation of the significance of research and provide students with research skills, knowledge and understandings that will enable them to conduct their own research in a rigorous manner. The unit…

Credit Points: 25

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
HobartSemester 2
LauncestonSemester 1
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit is the first of two in which students will be expected to apply the skills and knowledge acquired in KIT701 ICT Research Methods to a significant research project. Students undertake research work under the supervision of a member…

Credit Points: 25

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
HobartSemester 2
LauncestonSemester 1
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit is the second of two in which students will be expected to apply the skills and knowledge acquired in KIT701 ICT Research Methods to a significant research project. Students undertake research work under the supervision of a member…

Credit Points: 25

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
HobartSemester 2
LauncestonSemester 1
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

Computer Vision is a field of study that generally attempts to duplicate the abilities of human vision through acquiring, processing, analysing, and understanding digital images captured with a camera. This unit will focus on computer vision in a context of…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit will introduce students to a number of topics related to 3D games programming. Students will learn about: low level game engine programming by extending a basic rendering framework; high level game logic programming by writing scripts to implement…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 2
LauncestonSemester 2

Key: On-campus    Off-Campus    International students    Domestic students

This unit exposes students to historical approaches to increased processor efficiency, such as pipelining and superscalar design, before concentrating on a key concept of modern computer architectures: multicores. Both CPU and GPU architectures will be explored in this context and…

Credit Points: 12.5

This unit is currently unavailable.

Interactive digital media usage has exploded over the past decade. People are interacting with a variety of media: checking messages on a mobile phone; buying a game on line; updating a social networking profile. More recently, interactive digital media have…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit will look at the creation and use of 2- and 3-dimensional graphical information and animations. The mathematical and algorithmic techniques used in generating computer graphics will be covered, as well as the programming methods to build the tools…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

This unit is concerned with the development of applications for mobile and ubiquitous computing platforms.Android, iOS, and cross-platform web apps will be used as a basis for teaching programming techniques and design patterns related to the development of mobile and…

Credit Points: 12.5

LocationStudy periodAttendance optionsAvailable to
HobartSemester 1
LauncestonSemester 1

Key: On-campus    Off-Campus    International students    Domestic students

see K5S Graduate Certificate in Creative Media Technology

A bachelor's degree from the University of Tasmania or a degree or other tertiary qualifications deemed by the Faculty to be equivalent.

Credit Transfer and Articulation

Graduate Diploma in Creative Media Technology

Fees for domestic students are based on individual unit selections. Please refer to the fees section of each unit description to work out an indicative annual cost.

International students should refer to the International Students course fees page to get an indicative course cost.

Scholarships

For information on general scholarships available at the University of Tasmania, please visit the scholarships website.