Hobart, Launceston, Cradle Coast
In this unit, you will be introduced to principles, standards and methods of computer programming. This will include a broad overview of various computer languages, technical standards, software development lifecycle (SDLC) approaches, and application architectures. You will examine best practices in software development, including documentation, modelling, prototyping, testing and debugging procedures, and assess the advantages and disadvantages of different approaches to programming and application design. Through practical guided exercises, you will also learn how to use an application programming interface (API) to design and develop application elements, including syntax, variables, data types, operations, flow control structures, arrays, functions and file input/output.
|Unit name||Programming Principles|
|Available as student elective?||No|
|Location||Study period||Attendance options||Available to|
|Cradle Coast||Term 2||On-Campus||Domestic|
- International students
- Domestic students
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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
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|Study Period||Start date||Census date||WW date||End date|
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Unit census dates currently displaying for 2020 are indicative and subject to change. Finalised census dates for 2020 will be available from the 1st October 2020.
1. Identify and apply principles of programming application, design and constructs
2. Apply problem solving skills and coding techniques to develop programs
3. Analyse problem specifications to propose programming solutions
4. Identify, evaluate and use relevant discipline tools and techniques
5. Identify and evaluate relevant behaviours, principles and perspectives in the workplace
6. Use reflective and deliberate thinking to generate plans for self-development
7. Apply practice and discipline based skills and knowledge to communicate solutions to real world problems
|Band||CSP Student Contribution||Full Fee Paying (domestic)||Field of Education|
|2||2020: $1,190.00||2020: $2,402.00||020103|
Fees for next year will be published in October. The fees above only apply for the year shown.
Please note: international students should refer to this page to get an indicative course cost.
Teaching material and tutorial support will be provided weekly through MyLo during the term.
Students will be required to attend two to three on campus practical sessions per term (2-3 hours per session).
Internet access is required for this course as students are required to access study materials provided online through MyLO. Please log into MyLO on the first day of each teaching period.
AT1: Programming Assignment - Report based on weekly programming tasks and practical sessions (30%)
AT2: Project Proposal - Reflective and analytical proposal for programming solution (20%)
AT3: Practical Project - Part A - Hardware and software development and Part B -Project wrap up and report (50%)
|Timetable||View the lecture timetable | View the full unit timetable|
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The University reserves the right to amend or remove courses and unit availabilities, as appropriate.