Responsible faculty or institute:
Science, Engineering and Technology (principal) Campus(es) Offered:
Course Duration: Minimum
2 yrs, Maximum
Course Contact (faculty or school):
Faculty of Science, Engineering & Technology (03) 6226 2125 or School of Computing and Information Systems (03) 6226 2900 (Hobart) or (03) 6324 3469 (Launceston) or
This course is offered by the Faculty of Science, Engineering & Technology and is available at the Launceston Campus.
The Diploma consists of an eight-unit program generally undertaken on a part-time basis. The program is taught by the Human Interface Technology Lab, Australia based in the School of Computing and Information Systems.
The Human Interface Technology Australia (HIT Lab AU) is a strategic initiative of the University of Tasmania (UTAS). The HIT Lab AU is a specialist teaching and research centre bringing foundation virtual and mixed reality technologies to the Launceston campuses.
Human Interface Technologies (HIT) refers to the ways in which humans interface with digital devices as well as with other people remotely over large distances using the full range of human senses and gestures. This area is becoming more and more important because of the increasing demand for intuitive interface tools to enable people to communicate and drive the growing capacity and complexity of digital computing devices. Examples of human interface technolgies include: Virtual Reality, Augmented Reality, Mixed Reality, Magic Book Technology and Virtual Retinal Display.
Admission & Prerequisites
The minimum University entrance requirements for bachelor degree programs apply.
The broad objective of the Diploma (or HIT major) is to equip and inspire students to develop revolutionary interfaces that transform how people interact with computers and improve the human experience. Human interface technologies have current and future applications in may fields requiring users to have virtual sensory experiences without actually being in the situation or augmenting the physical environment with virtual objects.
Cutting-edge visualisation, simulation and virtual reality (VR) and augmented reality (AR) technologies are introduced.