Responsible faculty or institute:
Science, Engineering and Technology (principal) Campus(es) Offered:
Course Duration: Minimum
3 yrs, Maximum
Course Contact (faculty or school):
Faculty of Science, Engineering & Technology (03) 6226 2125 or School of Computing and Information Systems (03) 6226 2900 (Hobart) or (03) 6324 3469 (Launceston) or
Note: This course code is no longer available for new enrolments, students should enrol in 73D.
This on-campus 3-year full-time (4 years honours) course is offered by the Faculty of Science, Engineering and Technology and is available at Hobart and Launceston. This course may be studied part-time.
For details on arrangements for taking this degree in China, please contact the Faculty of Science, Engineering and Technology.
Admission & Prerequisites
Possession of the University's basic admission requirements. TCE Computing or Mathematics subjects are not required.
The Bachelor of Computing is a comprehensive 3-year degree course that encompasses computer science and software engineering with an applied orientation. Two specialisations are available:
Games Technology (Hobart only) - software engineering with a games orientation, provides a thorough understanding of the theory, design and programming techniques required for producing computer games and simulation.
Human Interface Technology (Launceston only) - provides a thorough understanding of visualisation, simulation and VR and AR techologies.
The specific course objectives for the Bachelor of Computing are as follows:
to provide a thorough introduction to the theory and practice of computing;
to produce computing professionals with the ability to apply new and emerging computing technologies to create solutions in the workplace;
to provide a broad base of computing knowledge to support lifelong learning in the field of computing;
to produce computing professionals who can communicate and cooperate with others and work within and contribute to a team environment;
to produce computing professionals with a high level of relevance to a wide range of industries, including: electonic entertainment, scientific simulation and modelling, education and training, and ICT in general.
An additional objective for the Games Technology specialisation is:
to provide a thorough understanding of the theory, design and programming techniques required for producing computer games and simulation.
Students are prepared for careers and research in the area of Information Technology (IT). Current forecasts indicate a world wide shortage of IT professionals for at least the next ten years. Computing professionals get well paid, interesting positions in almost any area - government, commerce, industry, education and research. The range of careers is wide, including: website management, system administration, client support and training, program design, development and testing, mobile computing and telecommunications, graphics, internet and web engineering, artificial intelligence and so on.
Graduates of the Games Technology specialisation will find employment in games production companies of all sizes. Games and simulations are closely related, and graduates of the degree would be equally employable in either industry. Graduates of the course can expect to work in a wide range of games specific areas including game designer, game developer, game programmer, component integrator, and simulation developer. The Computing fundamentals studied in the course also equip students for traditional IT careers including project manager, software engineer, programmer, software analyst, software designer, software tester and many more.
Articulation to/from Course
If students have completed the TAFE Diploma of Information Technology they may be granted up to one year's advanced standing.
Students who have completed a TAFE Certificate IV in IT are eligible to enrol in the Bachelor of Computing concurrently with the Diploma of IT to complete both in three years (part time studies also available).
Students that have completed a concurrent enrolment between the four year Bachelor of Computing/TAFE Diploma of Information Technology course articulate into the Bachelor of Computing with Honours.
The BComp articulates into the
S4D Bachelor of Computing with Honours.
Undergraduate students of the BComp are eligible for student membership of the Australian Computer Society (ACS) and the Institute of Electrical and Electronics Engineers (IEEE). On completion of the degree and entry into the computing profession, graduates can apply to become full members of these bodies.