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Hobart, Launceston, Cradle Coast

Introduction

This unit introduces the concepts of software design and development in the context of computer programming. You will learn how to design, manage, and evaluate projects that solve real-world applied technology problems through industry best practice and design methodologies. You will learn to design and build programs for applied technology using the python language and how to apply programming practices in industry using concepts such as computational efficiency, coding best practice,, interfacing, and documenting.

This unit also introduces learning through practice by exposing you to authentic learning experiences. These experiences are placed at the centre of learning and assessment, so you have the opportunity to develop the skills, knowledge and behaviours necessary to respond to industry, community and/or global needs.
You will be introduced to:

  • a range of methods, tools, techniques and approaches to practice
  • principles and perspectives such as values, ethics, empathy and leadership in real world scenarios
  • reflection and deliberative thinking as a means of developing knowledge, skills, attitudes and aspirations
  • ways of understanding problems and developing solutions through active inquiry

Summary 2021

Unit name Programming Principles
Unit code ZAT113
Credit points 12.5
Faculty/School University College
Discipline STEAM
Coordinator

Mikaela Seabourne

Teaching staff

Mikaela Seabourne, Ana Lobo

Available as student elective? Yes
Breadth Unit? No

Availability

Note

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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.

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* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).

About Census Dates

Learning Outcomes

1.        Identify and explain principles of software design

2.        Communicate ideas and information for software development and projects

3.        Apply industry methodologies to develop programs that solve real-world problems

Fees

Requisites

Mutual Exclusions

You cannot enrol in this unit as well as the following:

ZAE104 Programming for Manufacturing

Teaching

Teaching Pattern

Teaching material and tutorial support will be provided weekly through MyLo during the term.

Students will be required to attend two to three on campus  practical sessions per term (2-3 hours per session).

Internet access is required for this course as students are required to access study materials provided online through MyLO. Please log into MyLO on the first day of each teaching period.

Assessment

AT1: Portfolio (30%)

AT2: Project Proposal and Pitch (30%)

AT3: Development Project (40%)

TimetableView the lecture timetable | View the full unit timetable

Textbooks

RequiredNone

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