This unit introduces the concepts of software design and development in the context of computer programming. You will learn how to design, manage, and evaluate projects that solve real-world applied technology problems through industry best practice and design methodologies. You will learn to design and build programs for applied technology using the Python language and how to apply programming practices in industry using concepts such as computational efficiency, coding best practice, interfacing, and documenting.
This unit also introduces learning through practice by exposing you to authentic learning experiences. These experiences are placed at the centre of learning and assessment, so you have the opportunity to develop the skills, knowledge and behaviours necessary to respond to industry, community and/or global needs.
You will be introduced to:
1. a range of methods, tools, techniques, and approaches to practice
2. principles and perspectives such as values, ethics, empathy, and leadership in real world scenarios
3. reflection and deliberative thinking as a means of developing knowledge, skills, attitudes, and aspirations
4. ways of understanding problems and developing solutions through active inquiry.
|Unit name||Programming Principles|
|College/School||College of Business & Economics
|Coordinator||Ms Fiona Brodribb|
|Available as an elective?||Yes|
|Delivered By||University of Tasmania|
|Location||Study period||Attendance options||Available to|
- International students
- Domestic students
|Study Period||Start date||Census date||WW date||End date|
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (refer to How do I withdraw from a unit? for more information).
Unit census dates currently displaying for 2022 are indicative and subject to change. Finalised census dates for 2022 will be available from the 1st October 2021. Note census date cutoff is 11.59pm AEST (AEDT during October to March).
- Identify and explain principles of software design
- Communicate ideas and information for software development and projects
- Apply industry methodologies to develop programs that solve real-world problems
|Field of Education||Commencing Student Contribution 1,3||Grandfathered Student Contribution 1,3||Approved Pathway Course Student Contribution 2,3||Domestic Full Fee 4|
1 Please refer to more information on student contribution amounts.
2 Please refer to more information on eligibility and Approved Pathway courses.
3 Please refer to more information on eligibility for HECS-HELP.
4 Please refer to more information on eligibility for FEE-HELP.
Please note: international students should refer to What is an indicative Fee? to get an indicative course cost.
You cannot enrol in this unit as well as the following:ZAE104|ZAT103
Two to three on campus practical sessions per semester (2-3 hours per session).
|Assessment||AT1: Project Proposal and Pitch (30%)|AT2: Programming Portfolio (Part A and Part B) (30%)|AT3: Development Project Program and Report (40%)|
|Timetable||View the lecture timetable | View the full unit timetable|
Required readings will be listed in the unit outline prior to the start of classes.
|Links||Booktopia textbook finder|
The University reserves the right to amend or remove courses and unit availabilities, as appropriate.