Building on first year screen analysis skills, this unit examines video games and virtual worlds from the perspective of text, industry, and audience. You will explore, analyse and discuss topics including: fandom and video game communities; storytelling and innovation in the games industry; learning through video games; and political power and activism. You will also have the opportunity to engage with and participate in contemporary debates around video games as art; video games and violence; women and gaming; and piracy.
|Unit name||Games and Virtual Worlds|
|Faculty/School||College of Arts, Law and Education
School of Creative Arts and Media
Dr Craig Norris
Dr Craig Norris
|Available as student elective?||Yes|
This unit is currently unavailable.
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Unit census dates currently displaying for 2020 are indicative and subject to change. Finalised census dates for 2020 will be available from the 1st October 2020.
|Band||Field of Education|
Fees for next year will be published in October. The fees above only apply for the year shown.
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For Bachelor of Media and Bachelor of Media with Honours students: 4 HEJ level 100 units
For students outside the Bachelor of Media: 2 HEJ level 100 units
You cannot enrol in this unit as well as the following:
HEJ256 Games and Virtual Worlds
1 x 60 minute weekly lecture
1 x 90 minute weekly tutorial
Essay – 1500 words (25%); Presentation – 1500 word equivalent (25%); Research Project – 2500 word essay or practical work and exegesis (50%)
|Timetable||View the lecture timetable | View the full unit timetable|
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