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Hobart, Launceston


This unit is only available as part of the Bachelor of Philosophy (X3P).


This unit provides students with an opportunity to be engaged in a research or design project in a laboratory or field setting in STEM. The aim of the unit is to provide an experience that will immerse students in the culture of a research or design group in STEM and enable students to gain insights and skills associated with working effectively, under supervision, on an authentic research or design activity. The project outputs will be presented as a poster or equivalent to an academic audience.

This Introduction to Research and Design Experience unit consists of 6 to 8 weeks (ca. 300 hours) project activity, or equivalent.

Summary 2020

Unit name Introduction to Research and Design Experience
Unit code KAA207
Credit points 25
Faculty/School College of Sciences and Engineering
School of Natural Sciences
Discipline Plant Science|Zoology

Mark Hovenden (Biological Sciences)

Level Intermediate
Available as student elective? No
Breadth Unit? No



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About Census Dates

Learning Outcomes

1. Plan a research or design project in response to a predetermined problem in STEM supported by relevant information

2. Implement a predetermined design and method to undertake a project under the guidance of a supervisor

3. Complete a research or design project through working effectively, responsibly, safely and ethically in an individual or team context

4. Collect, accurately record, interpret scientific or design data derived from own investigation or provided by others

5. Communicate your research or design project results to an academic audience as a conference poster or equivalent




Completion of 100 credit points in a Bachelor Degree


Teaching Pattern

The unit consists of 6 to 8 weeks (ca. 300 hours) project activity, or equivalent.

Tuition pattern will be discussed by the unit coordinator with students, as it will vary with the duration of the study period in which the unit is undertaken.


AT1 – Plan a research or design activity in response to a pre-determined problem, 20%;

AT2 - Undertake a research or design project under guidance of a supervisor, 60%;

AT3 - Communicate a research or design project as a poster or equivalent, 20%

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