Courses & Units
Games Fundamentals KIT109
Hobart, Launceston
Introduction
Games (whether they be video games, console games, computer games, mobile games, or web games) differ from other media as they elevate the viewer to the level of a participant. Games are an ever-growing cultural phenomenon which has increasing relevance to people's day-to-day lives and well as significant economic importance.
In this unit, students will be exposed to the basics of game development technology and game design, via an intensive process learning practical skills for developing games and the application of these in the development of their own small game.
While games are typically "fun", they are also increasingly being developed for non-entertainment uses, through so-called serious gaming and by the use of gamification. Supplementing the practical component, this unit will introduce such games as they are used to make social statements and to drive social change; for education and training; for rehabilitation and health; for research; and for art's sake alone. This unit will also examine controversial game content, the effects of game playing, and various ethical concerns.
This unit will feature guest speakers who will provide unique personal insights into the workings of the games industry and advice on how to best prepare for employment within it.
Summary
Unit name | Games Fundamentals |
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Unit code | KIT109 |
Credit points | 12.5 |
College/School | College of Sciences and Engineering School of Information and Communication Technology |
Discipline | Information & Communication Technology |
Coordinator | Doctor Ian Lewis|Mr Lindsay Wells |
Available as an elective? | |
Delivered By | Delivered wholly by the provider |
Level | Introductory |
Availability
Location | Study period | Attendance options | Available to | ||
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Hobart | Semester 1 | On-Campus | Off-Campus | International International | Domestic Domestic |
Hobart | Semester 2 | On-Campus | Off-Campus | International International | Domestic Domestic |
Launceston | Semester 1 | On-Campus | International | Domestic | |
Launceston | Semester 2 | On-Campus | International | Domestic |
Key
- On-campus
- Off-Campus
- International students
- Domestic students
Key Dates
Study Period | Start date | Census date | WW date | End date |
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Semester 1 | 22/2/2021 | 23/3/2021 | 12/4/2021 | 30/5/2021 |
Semester 2 | 12/7/2021 | 10/8/2021 | 30/8/2021 | 17/10/2021 |
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (refer to How do I withdraw from a unit? for more information).
Unit census dates currently displaying for 2021 are indicative and subject to change. Finalised census dates for 2021 will be available from the 1st October 2020. Note census date cutoff is 11.59pm AEST (AEDT during October to March).
Learning Outcomes
- Communicate the design and development processes of games
- Apply knowledge of development principles and technical skills to develop games
- Identify and analyze user needs and take them into account in the design and implementation of games
- Analyze the diverse usage and broad impact of games and virtual worlds on individuals, organizations, and society
Fee Information
Field of Education | Commencing Student Contribution 1,3 | Grandfathered Student Contribution 1,3 | Approved Pathway Course Student Contribution 2,3 | Domestic Full Fee 4 |
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029999 | $993.00 | $993.00 | not applicable | $2,402.00 |
- Available as a Commonwealth Supported Place
- HECS-HELP is available on this unit, depending on your eligibility3
- FEE-HELP is available on this unit, depending on your eligibility4
1 Please refer to more information on student contribution amounts.
2 Please refer to more information on eligibility and Approved Pathway courses.
3 Please refer to more information on eligibility for HECS-HELP.
4 Please refer to more information on eligibility for FEE-HELP.
If you have any questions in relation to the fees, please contact UConnect or more information is available on StudyAssist.
Please note: international students should refer to What is an indicative Fee? to get an indicative course cost.
Requisites
Mutual Exclusions
You cannot enrol in this unit as well as the following:
KXG563 AND KXH544Teaching
Teaching Pattern | 1 x 2-hr lecture weekly, 1 x 1-hr practical weekly and 1 x 2-hr tutorial weekly |
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Assessment | Pong Game (5%)|Game Project Concept Document (5%)|Game Project Weekly DevLog (5%)|Game Project Testing (5%)|Game Project Implementation (20%)|Modules and Exercises (15%)|Quizzes (5%)|Prescribed Game Project (20%)|Examination (20%) |
Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
Required |
Required readings will be listed in the unit outline prior to the start of classes. |
Links | Booktopia textbook finder |
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The University reserves the right to amend or remove courses and unit availabilities, as appropriate.