Hobart, Launceston
Introduction
Summary %globals_context%
Unit name | Game Design and Production |
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Unit code | KIT207 |
Credit points | 12.5 |
Faculty/School | College of Sciences and Engineering School of Information and Communication Technology |
Discipline | Information & Communication Technology |
Coordinator | %asset_metadata_unit.Coordinator% |
Teaching staff | %asset_metadata_unit.Staff% |
Level | %asset_metadata_unit.Level% |
Available as student elective? | %asset_metadata_unit.AvailableAsElective_value^empty:No% |
Breadth Unit? | %asset_metadata_unit.IsBreadthUnit_value% |
Availability
Note
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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
Special approval is required for enrolment into TNE Program units.
TNE Program units special approval requirements.
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Fees
Requisites
Prerequisites
KIT107 or KIT101 or KIT109
Mutual Exclusions
You cannot enrol in this unit as well as the following:
- KXG261, KIT507
Teaching
Teaching Pattern | Lectures: 6x2hrs, weeks 1-5, 13 (recorded for online delivery) |
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Assessment | 50% exam, 50% in-semester (4 assignments worth 10%, 10%, 15%, 15%) |
Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
Required | |
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Recommended |
The University reserves the right to amend or remove courses and unit availabilities, as appropriate.