Courses & Units

Game Design and Production KIT207

BICT students need to get permission from the unit coordinator to enrol in the online offering. The online offering is primarily reserved for students enrolled in courses that are available online (e.g. Diploma of ICT Professional Practice, Undergraduate Certificate in ICT Professional Practice). Online students will need to attend online tutorials.

Introduction

This unit introduces the topic of game design and production. Students will work in teams to design and develop a prototype of their design using an agile development methodology. During the development process students will document aspects of the game's implementation. Students will prepare their game prototype for an online release and will pitch their concept of the final product as if pitching to a platform holder or publisher. Students will learn skills that are essential for the game designer, such as: 3D modelling, rapid prototyping tools, level editing tools, and scripting. Topics that will be covered include: concept development; world, character, and story design; basic user interface design; testing, quality assurance, and platform certification; product storefront creation and promotion; and intellectual property, copyright, entrepreneurship, and funding. Completing this unit will provide you with the opportunity to obtain the Unity Certified Associate: Programmer professional industry certification via completion of a certification exam. 

Summary

Unit name Game Design and Production
Unit code KIT207
Credit points 12.5
College/School College of Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology
Coordinator Doctor Ian Lewis
Available as an elective? Yes
Delivered By University of Tasmania
Level Intermediate

Availability

Location Study period Attendance options Available to
Hobart Semester 1 On-Campus International Domestic
Launceston Semester 1 On-Campus International Domestic
Online Semester 1 Off-Campus International Domestic

Key

On-campus
Off-Campus
International students
Domestic students
Note

Please check that your computer meets the minimum System Requirements if you are attending via Distance/Off-Campus.

Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.

Key Dates

Study Period Start date Census date WW date End date
Semester 1 26/2/2024 22/3/2024 15/4/2024 2/6/2024

* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (refer to How do I withdraw from a unit? for more information).

Unit census dates currently displaying for 2024 are indicative and subject to change. Finalised census dates for 2024 will be available from the 1st October 2023. Note census date cutoff is 11.59pm AEST (AEDT during October to March).

About Census Dates

Learning Outcomes

  • Apply agile development methodologies to the design and production of games and virtual worlds by drawing on the relationships and skills within the game development team
  • Develop and modify art assets and scripts
  • Design and implement game prototypes to inform and evaluate their design
  • Create artefacts that appeal to a target audience to support the production of games

Fee Information

Field of Education Commencing Student Contribution 1,3 Grandfathered Student Contribution 1,3 Approved Pathway Course Student Contribution 2,3 Domestic Full Fee 4
029999 $1,118.00 $1,118.00 not applicable $2,648.00

1 Please refer to more information on student contribution amounts.
2 Please refer to more information on eligibility and Approved Pathway courses.
3 Please refer to more information on eligibility for HECS-HELP.
4 Please refer to more information on eligibility for FEE-HELP.

If you have any questions in relation to the fees, please contact UConnect or more information is available on StudyAssist.

Please note: international students should refer to What is an indicative Fee? to get an indicative course cost.

Requisites

Prerequisites

KIT101 or KIT107 or KIT109 OR (Admission to P1B or 70J and concurrent enrolment in KIT101 or KIT109)

Teaching

Teaching Pattern

Lectures: 2 hours / week
Self-Study: ~4–6 hours / week
Tutorials: 2 hours / week — this unit will have joint on-campus/online tutorials facilitated using Discord.

AssessmentAssignment 4: Testing (5%)|Assignment 1: Portfolio (10%)|Assignment 2: Concept Document and Pitch (10%)|Assignment 3: Development Log (15%)|Assignment 6: Final Pitch (20%)|Assignment 5: Game Prototype (40%)
TimetableView the lecture timetable | View the full unit timetable

Textbooks

Required

Required readings will be listed in the unit outline prior to the start of classes.

LinksBooktopia textbook finder

The University reserves the right to amend or remove courses and unit availabilities, as appropriate.