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Hobart, Launceston

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Introduction

This unit introduces the topic of game design. Students will work in teams to design and document a game and develop a simple prototype of their design using an agile development methodology. Design topics that will be covered include concept development, world design, character design, story design, gameplay, game mechanics, user interface design, balancing and testing. In addition, students will be introduced to other skills that are essential for the game designer, such as 3D modelling, using level editing tools, and scripting.

Summary 2021

Unit name Game Design and Production
Unit code KIT207
Credit points 12.5
Faculty/School College of Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology
Coordinator

Ian Lewis

Teaching staff

Level Intermediate
Available as student elective? Yes
Breadth Unit? No

Availability

Note

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About Census Dates

Fees

Requisites

Prerequisites

KIT107 or KIT101 or KIT109

Mutual Exclusions

You cannot enrol in this unit as well as the following:

  • KXG261, KIT507

Teaching

Teaching Pattern

Lectures: 6x2hrs, weeks 1-5, 13 (recorded for online delivery)
Online modules: 13x2hrs
Labs: 12x2hrs, weeks 2-13 or online equivalent

Assessment

50% exam, 50% in-semester (4 assignments worth 10%, 10%, 15%, 15%)

TimetableView the lecture timetable | View the full unit timetable

Textbooks

Required

Recommended

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