This unit can only be taken in your final full year of your degree.
The capstone project units provides an opportunity for students to consolidate the knowledge and skills they have acquired in their course and apply them to a substantial ICT project. This unit extends students' development of the professional, technical, communication and teamwork skills required by ICT professionals in practice. Students will extend their knowledge and skills in the areas of project management and software development through completing professional project documentation and managing the development of the team project.
Students will work together in a team of approximately 6 students on a project in one of the following categories:
Business solution projects: Projects in this category pertain to a real business problem that an organisation wishes to address. Students are expected to conduct business analysis at the host organisation to determine the business requirements for a suitable ICT solution before proceeding to designing and developing the solution. The focus of such projects will be on ensuring that the business values of the solution are properly identified and that the solution would be able to deliver those business values.
Market potential projects: Projects in this category pertain to an unfulfilled or emergent need, which could be market or technology-driven. Students in conjunction with an industry sponsor are expected to conceptualise the project idea, conduct market analysis, and then determine the requirements of a product that will meet that need before proceeding to the design and development of a product to illustrate proof of concept. These projects are suitable for enterprising students wishing to turn their ideas into business reality.
Social Impact Projects: Projects in this category provide an opportunity to envision ICT in a broader social, cultural and environmental context. The projects revolve around issues of connection, education and empowerment through ICT. These projects will involve working with a charity or not-for-profit organization. These projects might involve either a business analysis or market analysis.
Games and Creative Technology Projects:Projects in this category provide an opportunity for students to conceptualise a project idea, in conjunction with an industry or academic sponsor, that relates to games or creative technology. Students must do a market analysis of their idea before proceeding to the design and development of product to illustrate proof of concept.
|Unit name||ICT Project A|
|Faculty/School||College of Sciences and Engineering
School of Information and Communication Technology
|Discipline||Information & Communication Technology|
|Available as student elective?||No|
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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
Special approval is required for enrolment into TNE Program units.
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
- KIT203 and (KIT206 or KIT205)
Week 1 - Lecture (3-4 hours)
100% in-semester (45% individual, 55% team)
|Timetable||View the lecture timetable | View the full unit timetable|
The University reserves the right to amend or remove courses and unit availabilities, as appropriate.