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Hobart, Launceston

Note:

Introduction

This unit will look at the programming foundations of 2- and 3-dimensional graphics and animations. The mathematical and algorithmic techniques used in generating computer graphics and animations will be covered, as well as the programming methods to build the tools needed to implement them. Emphasis will be placed on object-oriented programming in C++ and on use of OpenGL and shader programming.

Summary 2020

Unit name Computer Graphics and Animation: Principles and Programming
Unit code KIT307
Credit points 12.5
Faculty/School College of Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology
Coordinator

Robert Ollington

Teaching staff

Level Advanced
Available as student elective? Yes
Breadth Unit? No

Availability

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About Census Dates

Fees

Requisites

Prerequisites

  • KIT205 or KXT201 or KIT212 or KIT206

Co-requisites

Mutual Exclusions

You cannot enrol in this unit as well as the following:

  • KXT304, KXG262

Teaching

Teaching Pattern

Lectures: 2hrs/wk in weeks 1-13

Online Modules: 10hrs (approx)

Labs: 2hrs/wk in weeks 2-13

Assessment

50% exam, 50% in-semester (3 assignments worth 5%, 15%, 25%)

TimetableView the lecture timetable | View the full unit timetable

Textbooks

Required

Recommended

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