This unit will look at the programming foundations of 2- and 3-dimensional graphics and animations. The mathematical and algorithmic techniques used in generating computer graphics and animations will be covered, as well as the programming methods to build the tools needed to implement them. Emphasis will be placed on object-oriented programming in C++ and on use of OpenGL and shader programming.
|Unit name||Computer Graphics and Animation: Principles and Programming|
|Faculty/School||College of Sciences and Engineering
School of Information and Communication Technology
|Discipline||Information & Communication Technology|
|Available as student elective?||Yes|
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* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
- KIT205 or KIT206 or (KIT207 and KIT208)
Lectures: 2hrs/wk in weeks 1-13
50% exam, 50% in-semester (3 assignments worth 5%, 15%, 25%)
|Timetable||View the lecture timetable | View the full unit timetable|
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