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Hobart, Launceston


This unit will look at the programming foundations of 2- and 3-dimensional graphics and animations. The mathematical and algorithmic techniques used in generating computer graphics and animations will be covered, as well as the programming methods to build the tools needed to implement them. Emphasis will be placed on object-oriented programming in C++ and on use of OpenGL and shader programming.

Summary 2021

Unit name Computer Graphics and Animation: Principles and Programming
Unit code KIT307
Credit points 12.5
Faculty/School College of Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology

Robert Ollington

Teaching staff

Level Advanced
Available as student elective? Yes
Breadth Unit? No



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About Census Dates




  • KIT205 or KIT206 or (KIT207 and KIT208)


Teaching Pattern

Lectures: 2hrs/wk in weeks 1-13

Online Modules: 10hrs (approx)

Labs: 2hrs/wk in weeks 2-13


50% exam, 50% in-semester (3 assignments worth 5%, 15%, 25%)

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