This unit will look at the creation and use of 2- and 3-dimensional graphical information and animations. The mathematical and algorithmic techniques used in generating computer graphics will be covered, as well as the programming methods to build the tools needed to implement them. Topics will include 2D drawing algorithms, matrix transformations, 3D representations, key-frames and other animation techniques, lighting and shading.
|Unit name||Computer Graphics and Animation: Principles and Programming|
|College/School||College of Sciences and Engineering
School of Information and Communication Technology
|Discipline||Information & Communication Technology|
|Coordinator||Doctor Robert Ollington|
|Available as an elective?||Yes|
|Delivered By||University of Tasmania|
|Location||Study period||Attendance options||Available to|
- International students
- Domestic students
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|Study Period||Start date||Census date||WW date||End date|
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Unit census dates currently displaying for 2023 are indicative and subject to change. Finalised census dates for 2023 will be available from the 1st October 2022. Note census date cutoff is 11.59pm AEST (AEDT during October to March).
- Apply programming paradigms for storing and displaying graphical images efficiently
- Manipulate graphics data using mathematics techniques
- Apply lighting and shading techniques to achieve simple effects
|Field of Education||Commencing Student Contribution 1,3||Grandfathered Student Contribution 1,3||Approved Pathway Course Student Contribution 2,3||Domestic Full Fee 4|
1 Please refer to more information on student contribution amounts.
2 Please refer to more information on eligibility and Approved Pathway courses.
3 Please refer to more information on eligibility for HECS-HELP.
4 Please refer to more information on eligibility for FEE-HELP.
Please note: international students should refer to What is an indicative Fee? to get an indicative course cost.
PrerequisitesKIT205 OR KIT206 OR KIT207 OR KIT208
On-Campus enrolments in Hobart and Launceston:
Independent Learning: 2hrs/wk in weeks 1-13
|Assessment||2D Graphics (20%)|3D Objects (30%)|3D Animation (50%)|
|Timetable||View the lecture timetable | View the full unit timetable|
Required readings will be listed in the unit outline prior to the start of classes.
|Links||Booktopia textbook finder|
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