This unit is being phased out and may not be offered next year, please consider your study plan accordingly. You will be able to enrol in the unit where there is an availability noted below.
Introduction
A serious game is a digital game designed for a primary purpose beyond pure entertainment, such as education, behavioural change, or raising awareness of an issue. KIT423 Advanced Serious Games introduces the concepts, issues and techniques related to the design of serious games, such as ludology, behavioural, and educational psychology and allows you to design and develop a serious game, from the initial concept pitch, through the design and development processes, resulting in a commercially-ready game.
Summary 2020
Unit name | Advanced Serious Games |
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Unit code | KIT423 |
Credit points | 12.5 |
Faculty/School | College of Sciences and Engineering School of Technology, Environments and Design |
Discipline | Information & Communication Technology |
Coordinator | Dr Kristy de Salas |
Level | Honours |
Available as student elective? | Yes |
Breadth Unit? | No |
Availability
Note
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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
Special approval is required for enrolment into TNE Program units.
TNE Program units special approval requirements.
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Fees
Requisites
Prerequisites
* (KIT207 or KIT507) or Enrolled in Honours
Mutual Exclusions
You cannot enrol in this unit as well as the following:
KIT323
Teaching
Teaching Pattern | 5 x 170 minute lectures daily in week 1, 5x170minute tutorials in week 3, 4x170minute tutorials in week 9, 3 hour tutorials in weeks 2, 10 |
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Assessment | 100% in-semester (4 assignments involving prototypes and reports, 25%, 30%, 20%, 25%) |
Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
Required | None |
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The University reserves the right to amend or remove courses and unit availabilities, as appropriate.