This unit is concerned with the development of applications for mobile and ubiquitous computing platforms. Android, iOS, and cross-platform apps will be used as a basis for teaching programming techniques and design patterns related to the development of mobile and ubiquitous applications. Emphasis is placed on the processes, tools, and frameworks required to develop applications for current mobile devices. Students will work at all stages of the software development life-cycle from inception through to implementation and testing. Students will be required to consider the impact of usability, device capabilities, networking infrastructure and the deployment environment, in order to develop applications that suit the requirements of users and industry.
|Unit name||Mobile Application Development|
|College/School||College of Sciences and Engineering
School of Information and Communication Technology
|Discipline||Information & Communication Technology|
|Coordinator||Doctor Lindsay Wells|
|Delivered By||University of Tasmania|
|Location||Study period||Attendance options||Available to|
- International students
- Domestic students
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|Study Period||Start date||Census date||WW date||End date|
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- Justify the design and development decision-making process by explaining the individual characteristics of mobile and ubiquitous computing.
- Develop device-specific and cross-platform mobile applications by applying industry standard mobile and ubiquitous computing concepts and principles.
- Design and evaluate user interfaces to adapt them to emerging demands of mobile and ubiquitous computing systems.
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Weekly 2hr lecture
Weekly 2hr tutorial - This unit will only offer on-campus tutorials
|Assessment||Tutorial Participataion (10%)|Assignment (15%)|Test (15%)|Assignment (20%)|Assignment (20%)|Assignment (20%)|
|Timetable||View the lecture timetable | View the full unit timetable|
Required readings will be listed in the unit outline prior to the start of classes.
|Links||Booktopia textbook finder|
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