This unit introduces digital design applications for image making in both vector and raster formats. It explores the diverse nature of digital media tools available and the specific areas of the creative industries they service. Although the output may be vastly different, the theory behind these programs is essentially the same and understanding how they work, in turn, helps you work them.
You will learn how to develop digital design artefacts using a range of methods and tools with an emphasis on speed and accuracy. Realistic industry deadlines are given where you are tested in order to find gaps and areas for improvement. Through reflective analysis you are given the chance to strengthen these areas and start expanding your skill level to match industry expectations.
This unit serves as a chance to really push your skill and knowledge levels, giving you a good progression marker on how far you have come and how far you still have to go.
Practical Approaches to Learning at University College
The University College is committed to providing students with opportunities to engage in practical learning experiences. Every unit is therefore driven by at least one approach that is problem or project-based, or that involves work-integrated learning.
These activities allow you to develop discipline-specific skills, knowledge and behaviours, alongside a range of employability skills and professional attributes. Some of these include, for example, active inquiry, communication, social, cultural and ethical responsibility, planning and critical reflection.
To find more information on the University College’s approach to teaching and learning, click here to view in the Unit Outline Essential Information resource.
|Unit name||Digital Design|
|Available as student elective?||No|
|Location||Study period||Attendance options||Available to|
- International students
- Domestic students
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|Study Period||Start date||Census date||WW date||End date|
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Unit census dates currently displaying for 2020 are indicative and subject to change. Finalised census dates for 2020 will be available from the 1st October 2019.
1. Identify and evaluate appropriate digital design tools and practices
2. Apply professional practices and processes in industry-based projects
3. Produce digital design artefacts using design tools and techniques
4. Reflect on use of design tools and practices to identify personal improvements
|Band||CSP Student Contribution||Field of Education|
Fees for next year will be published in October. The fees above only apply for the year shown.
Please note: international students should refer to this page to get an indicative course cost.
Two hour tutorial and three hours of collaborative workshops per week.
Launceston and Hobart students will study at Foundry campuses.
AT1: Tools and techniques – simulated exercises (30%)
AT2: Graphic design portfolio project (part A) – concept development and image-making (30%)
AT3: Graphic design portfolio project (part B) – composition and presentation (40%)
|Timetable||View the lecture timetable | View the full unit timetable|
Booktopia textbook links
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