In this unit, you will investigate the design process as applied to the development of physical and digital products. You will also investigate how these products are developed using methodologies such as Sprint, Lean and ‘hackathons.’
You will learn how to select and apply the most appropriate tools and methods to prototype digital (such as applications and programs) and physical products to maximise their user appeal, functionality and usability.
In addition, you will be introduced to the processes involved in getting a product to market, including product development, capital raising, marketing and promotion activities.
Practical Approaches to Learning at University College
The University College is committed to providing students with opportunities to engage in practical learning experiences. Every unit is therefore driven by at least one approach that is problem or project-based, or that involves work-integrated learning.
In this unit, you will participate in a range of learning activities that focus on design thinking processes and principles, and then be provided opportunities to apply these in practice. You will therefore empathise with the customer/user, identify and define the problem, prototype, test and propose solutions.
These activities allow you to develop discipline-specific skills, knowledge and behaviours, alongside a range of employability skills and professional attributes. Some of these include, for example, empathy, active inquiry, critical thinking, problem solving, creativity and innovation, and communication.
To find more information on the University College’s approach to teaching and learning, click here to view in the Unit Outline Essential Information resource.
|Unit name||Product Design|
|Available as student elective?||No|
|Location||Study period||Attendance options||Available to|
- International students
- Domestic students
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|Study Period||Start date||Census date||WW date||End date|
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Unit census dates currently displaying for 2020 are indicative and subject to change. Finalised census dates for 2020 will be available from the 1st October 2019.
1. Identify product development process and application
2. Analyse current markets and identify opportunities for design
3. Apply design methods to create a product prototype
4. Evaluate viability of product and impact on entrepreneurial practice
|Band||CSP Student Contribution||Field of Education|
Fees for next year will be published in October. The fees above only apply for the year shown.
Please note: international students should refer to this page to get an indicative course cost.
Two hour tutorial and three hours of collaborative workshops per week.
Launceston and Hobart students will study at Foundry campuses.
AT1: Identify product and opportunity (30%)
AT2: Product development and prototyping (30%)
AT3: Product MVP and market evaluation (40%)
|Timetable||View the lecture timetable | View the full unit timetable|
Booktopia textbook links
The University reserves the right to amend or remove courses and unit availabilities, as appropriate.