Cradle Coast, Launceston, Hobart
This unit introduces the concepts of software design and development in the context of computer programming. You will learn how to design, manage, and evaluate projects that solve real-world applied technology problems through industry best practice and design methodologies. You will learn to design and build programs for applied technology using the python language and how to apply programming practices in industry using concepts such as computational efficiency, coding best practice,, interfacing, and documenting.
This unit also introduces learning through practice by exposing you to authentic learning experiences. These experiences are placed at the centre of learning and assessment, so you have the opportunity to develop the skills, knowledge and behaviours necessary to respond to industry, community and/or global needs.
You will be introduced to:
- a range of methods, tools, techniques and approaches to practice
- principles and perspectives such as values, ethics, empathy and leadership in real world scenarios
- reflection and deliberative thinking as a means of developing knowledge, skills, attitudes and aspirations
- ways of understanding problems and developing solutions through active inquiry.
|Unit name||Programming Principles|
|Coordinator||Ms Fiona Brodribb|
|Available as student elective?||Yes|
|Delivered By||University of Tasmania|
|Location||Study period||Attendance options||Available to|
|Cradle Coast||Semester 1||On-Campus||Domestic Domestic|
|Launceston||Semester 1||On-Campus||Off-Campus||Domestic Domestic Domestic|
|Hobart||Semester 1||On-Campus||Domestic Domestic|
- International students
- Domestic students
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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
|Study Period||Start date||Census date||WW date||End date|
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Unit census dates currently displaying for 2021 are indicative and subject to change. Finalised census dates for 2021 will be available from the 1st October 2020.
- Identify and explain principles of software design
- Communicate ideas and information for software development and projects
- Apply industry methodologies to develop programs that solve real-world problems
|Field of Education||Commencing Student Contribution 1||Grandfathered Student Contribution 1||Approved Pathway Course Student Contribution 2||Domestic Full Fee|
- Available as a Commonwealth Supported Place
- HECS-HELP is available on this unit, depending on your eligibility3
1 Please refer here more information on student contribution amounts.
2 Information on eligibility and Approved Pathway courses can be found here
3 Please refer here for eligibility for HECS-HELP
4 Please refer here for eligibility for FEE-HELP
Please note: international students should refer to this page to get an indicative course cost.
You cannot enrol in this unit as well as the following:ZAE104|ZAT103
Two to three on campus practical sessions per semester (2-3 hours per session).
|Assessment||AT1: Project Proposal and Pitch (30%)|AT2: Portfolio (30%)|AT3: Development Project (40%)|
|Timetable||View the lecture timetable | View the full unit timetable|
Required readings will be listed in the unit outline prior to the start of classes.
|Links||Booktopia textbook finder|
The University reserves the right to amend or remove courses and unit availabilities, as appropriate.