× You are viewing an archive version of this unit.

Hobart, Launceston

Introduction

In this unit, you will explore differences and intersections between virtual/conceptual and physical/experiential fields of design. Through practical fieldwork, you will consider human interactions with public and private spaces, objects, and buildings and architecture in the physical world, and compare these to the ways that people interact with mediated, virtual and augmented spaces. You will also investigate how these spaces can be designed to maximise human interactions and experience. This can include sensory elements (touch, feel, sound, smell, texture, colour, form, direction) and cognitive and emotional elements (understanding, decision-making, satisfaction, relaxation, excitement).

Summary 2021

Unit name Experiential Graphic Design
Unit code ZAD228
Credit points 12.5
Faculty/School University College
Discipline Applied Design
Coordinator

Kirsty Mate

Available as student elective? No
Breadth Unit? No

Availability

Note

Please check that your computer meets the minimum System Requirements if you are attending via Distance/Off-Campus.

Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.

Special approval is required for enrolment into TNE Program units.

TNE Program units special approval requirements.

* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).

About Census Dates

Learning Outcomes

1. Identify Experiential Graphic Design (XGD) principles and practice
2. Evaluate the value of Experiential Graphic Design in improving human experience
3. Apply Experiential Graphic Design principles and practice to improve human experience
4. Reflect on critical feedback in order to improve Experiential Graphic Design outcomes

Fees

Teaching

Teaching Pattern

2 hour studio and 1 hour computer lab per week.

Assessment

AT1: Research: Plan and Context (20%)

AT2: Concept: Observe and develop (30%)

AT3:Realise: Design and Deliver (50%)

TimetableView the lecture timetable | View the full unit timetable

Textbooks

RequiredNone

The University reserves the right to amend or remove courses and unit availabilities, as appropriate.