Hobart, Launceston
Introduction
In this unit, you will explore differences and intersections between virtual/conceptual and physical/experiential fields of design. Through practical fieldwork, you will consider human interactions with public and private spaces, objects, and buildings and architecture in the physical world, and compare these to the ways that people interact with mediated, virtual and augmented spaces. You will also investigate how these spaces can be designed to maximise human interactions and experience. This can include sensory elements (touch, feel, sound, smell, texture, colour, form, direction) and cognitive and emotional elements (understanding, decision-making, satisfaction, relaxation, excitement).
Summary 2021
Unit name | Experiential Graphic Design |
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Unit code | ZAD228 |
Credit points | 12.5 |
Faculty/School | University College |
Discipline | Applied Design |
Coordinator | Kirsty Mate |
Available as student elective? | No |
Breadth Unit? | No |
Availability
Note
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TNE Program units special approval requirements.
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Learning Outcomes
1. Identify Experiential Graphic Design (XGD) principles and practice
2. Evaluate the value of Experiential Graphic Design in improving human experience
3. Apply Experiential Graphic Design principles and practice to improve human experience
4. Reflect on critical feedback in order to improve Experiential Graphic Design outcomes
Fees
Teaching
Teaching Pattern | 2 hour studio and 1 hour computer lab per week. |
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Assessment | AT1: Research: Plan and Context (20%) AT2: Concept: Observe and develop (30%) AT3:Realise: Design and Deliver (50%) |
Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
Required | None |
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