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Hobart, Launceston

Introduction

UX design seeks to improve the usability, accessibility, and pleasure a product or service provides by identifying the specific points of interaction. By adjusting these points, data can be captured and improvements measured and replicated. Once you learn the basics you’ll be applying UX techniques to all parts of your life.

In this unit, you will be introduced to concepts and principles of ‘user experience design’ - the application of design and development processes to enable desirable and effective human interactions with products, services, technologies and interfaces.

You will learn about user-centric design — how to engage with end-users to co-design outcomes that are strongly aligned with their requirements, expectations and needs. Through case studies and practical exercises, you will learn how to apply these processes.

You will develop a physical or virtual interface with features that personalise user experiences, and that enhance user satisfaction, usability (simplicity of use), accessibility (ability to access a service or product), decision-making, wayfinding and navigation.

Practical Approaches to Learning at University College

The University College is committed to providing students with opportunities to engage in practical learning experiences. Every unit is therefore driven by at least one approach that is problem or project-based, or that involves work-integrated learning.

These activities allow you to develop discipline-specific skills, knowledge and behaviours, alongside a range of employability skills and professional attributes. Some of these include, for example, active inquiry, communication, social, cultural and ethical responsibility, planning and critical reflection.
To find more information on the University College’s approach to teaching and learning, click here to view in the Unit Outline Essential Information resource.

Summary 2020

Unit name User Experience (UX) Design
Unit code ZAD123
Credit points 12.5
Faculty/School University College
Discipline Applied Design
Coordinator

Sophia Holmes

Available as student elective? Yes
Breadth Unit? No

Availability

Note

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* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).

About Census Dates

Learning Outcomes

1. Identify and describe principles & processes of user experience design
2. Analyse examples of user experience and evaluate effectiveness
3. Apply user experience design practices
4. Reflect on the user experience process in personal practice

Fees

Teaching

Teaching Pattern

Two hour tutorial and three hours of collaborative workshops per week.

Launceston and Hobart students will study at Foundry campuses.

Assessment

AT1: Problem formulation (30%)

AT2: Design steps (30%)

AT3: Solution designs and rationale (40%)

TimetableView the lecture timetable | View the full unit timetable

Textbooks

RequiredNone

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