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Hobart, Launceston

Introduction

The best thing about working in the creative industries is you can always create work for yourself. This module introduces you to entrepreneurial opportunities and gives you the theory behind pricing, promoting and pitching your goods and services. We feel it’s important to have this early on in the course so you are able to start building your passion as soon as possible.

Creative entrepreneurs look outside existing social, economic and cultural paradigms to create new and innovative partnerships. They develop new markets for existing products and services. They engage in research and development to develop new solutions to contemporary problems.
In this unit, you will examine the role and activities of entrepreneurs working in creative industries, consider the socio-economic value of creative entrepreneurship, and analyse the mindset of the creative entrepreneur. You will also develop a marketable product or service that could be pitched to potential investors.

Practical Approaches to Learning at University College

The University College is committed to providing students with opportunities to engage in practical learning experiences. Every unit is therefore driven by at least one approach that is problem or project-based, or that involves work-integrated learning.

These activities allow you to develop discipline-specific skills, knowledge and behaviours, alongside a range of employability skills and professional attributes. Some of these include, for example, active inquiry, communication, social, cultural and ethical responsibility, planning and critical reflection.
To find more information on the University College’s approach to teaching and learning, click here to view in the Unit Outline Essential Information resource.

Summary 2020

Unit name Creative Entrepreneur
Unit code ZAD124
Credit points 12.5
Faculty/School University College
Discipline Applied Design
Coordinator

Sophia Holmes

Available as student elective? Yes
Breadth Unit? No

Availability

Note

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* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).

About Census Dates

Learning Outcomes

1. Identify and define entrepreneurial qualities and practices in creative industries
2. Evaluate and test viability of entrepreneurial ideas
3. Apply design thinking to the development of a viable entrepreneurial idea
4. Reflect on entrepreneurial practice and opportunity for self development

Fees

Teaching

Teaching Pattern

Two hour tutorial and three hours of collaborative workshops per week.

Launceston and Hobart students will study at Foundry campuses.

Assessment

AT1: Case study review (30%)

AT2: Entrepreneur workshop (30%)

AT3: Design idea - promotional pitch and rationale (40%)

TimetableView the lecture timetable | View the full unit timetable

Textbooks

RequiredNone

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