Games (whether they be video games, console games, computer games, mobile games, or web games) differ from other media as they elevate the viewer to the level of a participant. Games are an ever-growing cultural phenomenon, which has increasing relevance to people's day-to-day lives as well as significant economic importance.
While games are typically "fun", they are also increasingly being developed for primarily non-entertainment uses, such as so-called serious gaming and by the use of gamification. This unit will examine such games as they are used to make social statements and to drive social change; for education and training; for rehabilitation and health; for research; and for art's sake alone.
As games' cultural, societal, and economic importance grows a number of issues are increasingly drawing more attention from the media, interest groups, and research institutions. This unit will examine controversial game content, the effects of game playing, and various ethical concerns. This unit will expose students to the categories and genres of games; their important features; and the techniques used by successful games and students will get an opportunity to critically review a game of their choosing. Additionally, students will be exposed to the basics of game development technology and game design, as well as learning practical skills for developing games and the application of these in the development of their own small game.This unit will also feature local, national, and international guest speakers who will provide unique personal insights into the workings of the games industry and advice on how to best prepare for employment within it.
|Unit name||Games Fundamentals|
|Faculty/School||College of Sciences and Engineering
School of Technology, Environments and Design
|Discipline||Information & Communication Technology|
|Available as student elective?||Yes|
|Location||Study period||Attendance options||Available to|
|Hobart||Semester 2||On-Campus||Off-Campus||International International||Domestic Domestic|
- International students
- Domestic students
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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
Special approval is required for enrolment into TNE Program units.
|Study Period||Start date||Census date||WW date||End date|
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Unit census dates currently displaying for 2020 are indicative and subject to change. Finalised census dates for 2020 will be available from the 1st October 2020.
|Band||CSP Student Contribution||Full Fee Paying (domestic)||Field of Education|
|2||2020: $1,190.00||2020: $2,402.00||029999|
Fees for next year will be published in October. The fees above only apply for the year shown.
Please note: international students should refer to this page to get an indicative course cost.
You cannot enrol in this unit as well as the following:
- KXG163, KXH242, KXH544, KXG563
1hr lecture, 2hr online modules, 2hr tutorial classes weeks 2-13, 1hr practical class weeks 2-13
50% exam, 50% in-semester (6 assignments worth 20%, 10%, 4x5%)
|Timetable||View the lecture timetable | View the full unit timetable|
The University reserves the right to amend or remove courses and unit availabilities, as appropriate.