Games (whether they be video games, console games, computer games, mobile games, or web games) differ from other media as they elevate the viewer to the level of a participant. Games are an ever-growing cultural phenomenon, which has increasing relevance to people's day-to-day lives as well as significant economic importance.
While games are typically "fun", they are also increasingly being developed for primarily non-entertainment uses, such as so-called serious gaming and by the use of gamification. This unit will examine such games as they are used to make social statements and to drive social change; for education and training; for rehabilitation and health; for research; and for art's sake alone.
As games' cultural, societal, and economic importance grows a number of issues are increasingly drawing more attention from the media, interest groups, and research institutions. This unit will examine controversial game content, the effects of game playing, and various ethical concerns. This unit will expose students to the categories and genres of games; their important features; and the techniques used by successful games and students will get an opportunity to critically review a game of their choosing. Additionally, students will be exposed to the basics of game development technology and game design, as well as learning practical skills for developing games and the application of these in the development of their own small game.This unit will also feature local, national, and international guest speakers who will provide unique personal insights into the workings of the games industry and advice on how to best prepare for employment within it.
|Unit name||Games Fundamentals|
|Faculty/School||College of Sciences and Engineering
School of Information and Communication Technology
|Discipline||Information & Communication Technology|
|Available as student elective?||Yes|
|Location||Study period||Attendance options||Available to|
|Hobart||Semester 1||On-Campus||Off-Campus||International International||Domestic Domestic|
|Hobart||Semester 2||On-Campus||Off-Campus||International International||Domestic Domestic|
- International students
- Domestic students
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|Study Period||Start date||Census date||WW date||End date|
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
|Field of Education||Commencing Student Contribution 1||Grandfathered Student Contribution 1||Approved Pathway Course Student Contribution 2||Domestic Full Fee|
1 Please refer here more information on student contribution amounts.
2 Information on eligibility and Approved Pathway courses can be found here
If you have any questions in relation to the fees, please contact UConnect or more information is available on StudyAssist.
Please note: international students should refer to this page to get an indicative course cost.
1x2-hr lecture weekly, 1x1-hr practical weekly and `x2-hr tutorial weekly
AT1 - Assignment (5%)
AT2 - Pitch (5%)
AT3 - Testing (5%)
AT4 - Assignment (20%)
AT5 - Project (20%)
AT6 - 2-hr Exam (20%)
AT7 - Portfolio (5%)
AT8 - Modules and Exercises (15%)
AT9 - Quizzes (5%)
|Timetable||View the lecture timetable | View the full unit timetable|
|Links||Booktopia textbook finder|
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