Courses & Units
Gamification and Serious Games KIT327
Introduction
This unit will provide essential information on the growing field of gamification and serious games, as well as a practical opportunity to apply technical and behavioural methodologies to build a serious game to support a critical social issue.
Summary
Unit name | Gamification and Serious Games |
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Unit code | KIT327 |
Credit points | 12.5 |
College/School | College of Sciences and Engineering School of Information and Communication Technology |
Discipline | Information & Communication Technology |
Coordinator | Associate Professor Kristy de Salas |
Available as an elective? | Yes |
Delivered By |
Availability
Location | Study period | Attendance options | Available to | ||
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Hobart | Semester 1 | On-Campus | International | Domestic | |
Launceston | Semester 1 | On-Campus | International | Domestic |
Key
- On-campus
- Off-Campus
- International students
- Domestic students
Note
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Key Dates
Study Period | Start date | Census date | WW date | End date |
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Semester 1 | 26/2/2024 | 22/3/2024 | 15/4/2024 | 2/6/2024 |
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (refer to How do I withdraw from a unit? for more information).
Unit census dates currently displaying for 2024 are indicative and subject to change. Finalised census dates for 2024 will be available from the 1st October 2023. Note census date cutoff is 11.59pm AEST (AEDT during October to March).
Learning Outcomes
- Critically assess the design and use of gamification and serious games to impact societal challenges
- Apply technical and behavioural theories towards the design, development, and evaluation of a serious game.
- Communicate and work effectively as an individual, with peers, and with subject matter experts during the design, development, and evaluation of a gamification or serious game system.
Fee Information
Field of Education | Commencing Student Contribution 1,3 | Grandfathered Student Contribution 1,3 | Approved Pathway Course Student Contribution 2,3 | Domestic Full Fee 4 |
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029999 | $1,118.00 | $1,118.00 | not applicable | $2,648.00 |
1 Please refer to more information on student contribution amounts.
2 Please refer to more information on eligibility and Approved Pathway courses.
3 Please refer to more information on eligibility for HECS-HELP.
4 Please refer to more information on eligibility for FEE-HELP.
If you have any questions in relation to the fees, please contact UConnect or more information is available on StudyAssist.
Please note: international students should refer to What is an indicative Fee? to get an indicative course cost.
Requisites
Prerequisites
KIT207Teaching
Teaching Pattern | Individual Study: 3-hour lecture modules (online, individual study), Weeks 1-6 Tutorial: 3-hour face-to-face, Weeks 1-13 Project: 7-hour whole-of-class presentation workshop (face-to-face), Week 14 |
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Assessment | Serious Games and Gamification Research Presentation (20%)|Serious Game Conceptual Model and Pitch (30%)|Serious Game Prototype and Presentation (50%) |
Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
Required |
Required readings will be listed in the unit outline prior to the start of classes. |
Links | Booktopia textbook finder |
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