Courses & Units

Gamification and Serious Games KIT327

Introduction

This unit will provide essential information on the growing field of gamification and serious games, as well as a practical opportunity to apply technical and behavioural methodologies to build a serious game to support a critical social issue.

Summary

Unit name Gamification and Serious Games
Unit code KIT327
Credit points 12.5
College/School College of Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology
Coordinator Associate Professor Kristy de Salas
Available as an elective? Yes
Delivered By

Availability

Location Study period Attendance options Available to
Hobart Semester 1 On-Campus International Domestic
Launceston Semester 1 On-Campus International Domestic

Key

On-campus
Off-Campus
International students
Domestic students
Note

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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.

Key Dates

Study Period Start date Census date WW date End date
Semester 1 26/2/2024 22/3/2024 15/4/2024 2/6/2024

* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (refer to How do I withdraw from a unit? for more information).

Unit census dates currently displaying for 2024 are indicative and subject to change. Finalised census dates for 2024 will be available from the 1st October 2023. Note census date cutoff is 11.59pm AEST (AEDT during October to March).

About Census Dates

Learning Outcomes

  • Critically assess the design and use of gamification and serious games to impact societal challenges
  • Apply technical and behavioural theories towards the design, development, and evaluation of a serious game.
  • Communicate and work effectively as an individual, with peers, and with subject matter experts during the design, development, and evaluation of a gamification or serious game system.

Fee Information

Field of Education Commencing Student Contribution 1,3 Grandfathered Student Contribution 1,3 Approved Pathway Course Student Contribution 2,3 Domestic Full Fee 4
029999 $1,118.00 $1,118.00 not applicable $2,648.00

1 Please refer to more information on student contribution amounts.
2 Please refer to more information on eligibility and Approved Pathway courses.
3 Please refer to more information on eligibility for HECS-HELP.
4 Please refer to more information on eligibility for FEE-HELP.

If you have any questions in relation to the fees, please contact UConnect or more information is available on StudyAssist.

Please note: international students should refer to What is an indicative Fee? to get an indicative course cost.

Requisites

Prerequisites

KIT207

Teaching

Teaching Pattern

Individual Study: 3-hour lecture modules (online, individual study), Weeks 1-6

Tutorial: 3-hour face-to-face, Weeks 1-13

Project: 7-hour whole-of-class presentation workshop (face-to-face), Week 14

AssessmentSerious Games and Gamification Research Presentation (20%)|Serious Game Conceptual Model and Pitch (30%)|Serious Game Prototype and Presentation (50%)
TimetableView the lecture timetable | View the full unit timetable

Textbooks

Required

Required readings will be listed in the unit outline prior to the start of classes.

LinksBooktopia textbook finder

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