This unit extends a student's understanding of the development of applications on mobile ready platforms. To enable a richer experience in understanding the development process the unit will focus on one mobile platform. Emphasis is placed on the processes, tools and frameworks required to develop applications for current mobile devices. Students will work at all stages of the software development life cycle from the pitch through to implementation and evaluation. Students will be required to consider the impact of usability, interface design, and user centeredness in order to develop elegant applications that suit the requirements of users and industry.
|Unit name||Mobile Dev for Market|
|Faculty/School||College of Sciences and Engineering
School of Information and Communication Technology
|Discipline||Information & Communication Technology|
|Available as student elective?||No|
Please check that your computer meets the minimum System Requirements if you are attending via Distance/Off-Campus.
Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
Special approval is required for enrolment into TNE Program units.
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
Evaluate the components used in building mobile ready solutions, how they interrelate, and justify their use in the design, development and evaluation of mobile ready platforms.
Collaborate and interact with stakeholders during the pitch, design, development, and evaluation of mobile and ubiquitous applications.
Create interfaces that are intuitive, visually appealing, user centred, and that are attuned to emerging demands of mobile ready platforms.
Develop elegant mobile applications that demonstrate best practice in mobile and ubiquitous computing contexts.
Admitted to K6T Graduate Diploma of Technology and Innovation
AT1 - Mobile application project 1 (30%)
AT2 - Mobile application review (15%)
AT3 - Mobile application project 2 (40%)
AT4 - Project peer review prax (30%)
|Timetable||View the lecture timetable | View the full unit timetable|
The University reserves the right to amend or remove courses and unit availabilities, as appropriate.