Courses & Units

Game Design and Production KIT207

Note:

Note: This unit will only have online classes in 2022. All lectures and tutorials will be available online only.

Introduction

This unit introduces the topic of game design. Students will work in teams to design and document a game and develop a simple prototype of their design using an agile development methodology. Design topics that will be covered include concept development, world design, character and story design, gameplay and game mechanics, user interface design, balancing and testing. In addition, students will learn skills that are essential for the game designer, such as 3D modelling, using level editing tools, and scripting.

Summary

Unit name Game Design and Production
Unit code KIT207
Credit points 12.5
College/School College of Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology
Coordinator Doctor Ian Lewis
Available as student elective? Yes
Delivered By University of Tasmania
Level Intermediate

Availability

Location Study period Attendance options Available to
Hobart Semester 2 On-Campus International Domestic
Launceston Semester 2 On-Campus International Domestic

Key

On-campus
Off-Campus
International students
Domestic students
Note

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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.

Key Dates

Study Period Start date Census date WW date End date
Semester 2 11/7/2022 9/8/2022 29/8/2022 16/10/2022

* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (refer to How do I withdraw from a unit? for more information).

Unit census dates currently displaying for 2022 are indicative and subject to change. Finalised census dates for 2022 will be available from the 1st October 2021. Note census date cutoff is 11.59pm AEST (AEDT during October to March).

About Census Dates

Learning Outcomes

  • Apply agile development methodologies to the design and production of games and virtual worlds
  • Understand the relationship between the game designer and other members of the development team, including the ability to develop and modify art assets and scripts
  • Design games and virtual worlds that appeal to a target audience and implement prototypes to inform and evaluate their design
Field of Education Commencing Student Contribution 1 Grandfathered Student Contribution 1 Approved Pathway Course Student Contribution 2 Domestic Full Fee
029999 $1,002.00 $1,002.00 not applicable $2,402.00

1 Please refer to more information on student contribution amounts.
2 Please refer to more information on eligibility and Approved Pathway courses.
3 Please refer to more information on eligibility for HECS-HELP.
4 Please refer to more information on eligibility for FEE-HELP.

If you have any questions in relation to the fees, please contact UConnect or more information is available on StudyAssist.

Please note: international students should refer to What is an indicative Fee? to get an indicative course cost.

Requisites

Prerequisites

KIT107 OR KIT101 or KIT109

Teaching

Teaching Pattern

Lectures: 2hrs/wk
Tutorials: 12x2hrs, weeks 2-13

AssessmentExamination (50%)|Assignment 1: Portfolio (10%)|Assignment 2: Concept Document and Pitch (10%)|Assignment 4: Game Prototype (15%)|Assignment 3: Game Design Document (15%)
TimetableView the lecture timetable | View the full unit timetable

Textbooks

Required

Required readings will be listed in the unit outline prior to the start of classes.

LinksBooktopia textbook finder

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