This unit introduces the topic of game design. Students will work in teams to design and document a game and develop a simple prototype of their design using an agile development methodology. Design topics that will be covered include concept development, world design, character design, story design, gameplay, game mechanics, user interface design, balancing and testing. In addition, students will be introduced to other skills that are essential for the game designer, such as 3D modelling, using level editing tools, and scripting.
|Unit name||Game Design and Production|
|Faculty/School||College of Sciences and Engineering
School of Information and Communication Technology
|Discipline||Information & Communication Technology|
|Available as student elective?||Yes|
|Location||Study period||Attendance options||Available to|
- International students
- Domestic students
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|Study Period||Start date||Census date||WW date||End date|
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (see withdrawal dates explained for more information).
|Field of Education||Commencing Student Contribution 1||Grandfathered Student Contribution 1||Approved Pathway Course Student Contribution 2||Domestic Full Fee|
1 Please refer here more information on student contribution amounts.
2 Information on eligibility and Approved Pathway courses can be found here
If you have any questions in relation to the fees, please contact UConnect or more information is available on StudyAssist.
Please note: international students should refer to this page to get an indicative course cost.
KIT107 or KIT101 or KIT109
You cannot enrol in this unit as well as the following:
- KXG261, KIT507
Lectures: 6x2hrs, weeks 1-5, 13 (recorded for online delivery)
50% exam, 50% in-semester (4 assignments worth 10%, 10%, 15%, 15%)
|Timetable||View the lecture timetable | View the full unit timetable|
|Links||Booktopia textbook finder|
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