Courses & Units
Game Design and Production KIT207
Introduction
This unit introduces the topic of game design and production. Students will work in teams to design and develop a prototype of their design using an agile development methodology. During the development process students will document aspects of the game's implementation. Students will prepare their game prototype for an online release and will pitch their concept of the final product as if pitching to a platform holder or publisher. Students will learn skills that are essential for the game designer, such as: 3D modelling, rapid prototyping tools, level editing tools, and scripting. Topics that will be covered include: concept development; world, character, and story design; basic user interface design; testing, quality assurance, and platform certification; product storefront creation and promotion; and intellectual property, copyright, entrepreneurship, and funding. Completing this unit will provide you with the opportunity to obtain the Unity Certified Associate: Programmer professional industry certification via completion of a certification exam. Students need to get permission from the unit coordinator to enrol in the online offering. This online offering is primarily for students enrolled in the Diploma of ICT Professional Practice (including the Undergraduate Certificate in ICT Professional Practice) who might need to complete the unit online. Online students will need to attend online tutorials.
Summary
Unit name | Game Design and Production |
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Unit code | KIT207 |
Credit points | 12.5 |
College/School | College of Sciences and Engineering School of Information and Communication Technology |
Discipline | Information & Communication Technology |
Coordinator | Doctor Ian Lewis |
Available as an elective? | Yes |
Delivered By | University of Tasmania |
Level | Intermediate |
Availability
Location | Study period | Attendance options | Available to | ||
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Hobart | Semester 1 | On-Campus | International | Domestic | |
Launceston | Semester 1 | On-Campus | International | Domestic | |
Online | Semester 1 | Off-Campus | International | Domestic |
Key
- On-campus
- Off-Campus
- International students
- Domestic students
Note
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Key Dates
Study Period | Start date | Census date | WW date | End date |
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Semester 1 | 26/2/2024 | 22/3/2024 | 15/4/2024 | 2/6/2024 |
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (refer to How do I withdraw from a unit? for more information).
Unit census dates currently displaying for 2024 are indicative and subject to change. Finalised census dates for 2024 will be available from the 1st October 2023. Note census date cutoff is 11.59pm AEST (AEDT during October to March).
Learning Outcomes
- Apply agile development methodologies to the design and production of games and virtual worlds by drawing on the relationships and skills within the game development team
- Develop and modify art assets and scripts
- Design and implement game prototypes to inform and evaluate their design
- Create artefacts that appeal to a target audience to support the production of games
Fee Information
The 2024 Commonwealth Supported Place (CSP) rates are still being finalised by the Government and we will update the domestic fee information as soon as we have more details.
Requisites
Prerequisites
KIT107 OR KIT101 or KIT109Teaching
Teaching Pattern | Lectures: 2 hours / week |
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Assessment | Assignment 4: Testing (5%)|Assignment 1: Portfolio (10%)|Assignment 2: Concept Document and Pitch (10%)|Assignment 3: Development Log (15%)|Assignment 6: Final Pitch (20%)|Assignment 5: Game Prototype (40%) |
Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
Required |
Required readings will be listed in the unit outline prior to the start of classes. |
Links | Booktopia textbook finder |
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The University reserves the right to amend or remove courses and unit availabilities, as appropriate.