Introduction
This unit introduces the topic of game design and production. Students will work in teams to design and develop a prototype of their design using an agile development methodology. During the development process students will document aspects of the game's implementation. Students will prepare their game prototype for an online release and will pitch their concept of the final product as if pitching to a platform holder or publisher. Students will learn skills that are essential for the game designer, such as: 3D modelling, rapid prototyping tools, level editing tools, and scripting. Topics that will be covered include: concept development; world, character, and story design; basic user interface design; testing, quality assurance, and platform certification; product storefront creation and promotion; and intellectual property, copyright, entrepreneurship, and funding. Completing this unit will provide you with the opportunity to obtain the Unity Certified Associate: Programmer professional industry certification via completion of a certification exam.
Summary
| Unit name | Game Design and Production |
| Unit code | KIT207 |
| Credit points | 12.5 |
| College/School | Sciences and Engineering School of Information and Communication Technology |
| Discipline | Information & Communication Technology |
| Coordinator | Doctor Ian Lewis |
| Available as an elective? | Yes |
| Delivered By | University of Tasmania |
| Level | Intermediate |
Availability
Specific information on 2027 unit availability will be available in August
Learning Outcomes
- Apply agile development methodologies to the design and production of games and virtual worlds by drawing on the relationships and skills within the game development team
- Develop and modify art assets and scripts
- Design and implement game prototypes to inform and evaluate their design
- Create artefacts that appeal to a target audience to support the production of games
Fee Information
2027 fee information will be available in August.
Requisites
Prerequisites
KIT101 or KIT107 or KIT109 OR (Admission to P1B or 70J and concurrent enrolment in KIT101 or KIT109)Teaching
| Teaching Pattern | Lectures: 2 hours / week — online via using Discord. |
|---|---|
| Assessment | Assignment 4: Testing (5%)|Assignment 1: Portfolio (10%)|Assignment 2: Concept Pitch Deck and Live Pitch (10%)|Assignment 3: Development Log (15%)|Assignment 6: Final Pitch (20%)|Assignment 5: Game Prototype (40%) |
| Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
| Required |
Required readings will be listed in the unit outline prior to the start of classes. |
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