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Game Design and Production unit (KIT207)

Introduction

This unit introduces the topic of game design and production. Students will work in teams to design and develop a prototype of their design using an agile development methodology. During the development process students will document aspects of the game's implementation. Students will prepare their game prototype for an online release and will pitch their concept of the final product as if pitching to a platform holder or publisher. Students will learn skills that are essential for the game designer, such as: 3D modelling, rapid prototyping tools, level editing tools, and scripting. Topics that will be covered include: concept development; world, character, and story design; basic user interface design; testing, quality assurance, and platform certification; product storefront creation and promotion; and intellectual property, copyright, entrepreneurship, and funding. Completing this unit will provide you with the opportunity to obtain the Unity Certified Associate: Programmer professional industry certification via completion of a certification exam. 

Summary

Unit name Game Design and Production
Unit code KIT207
Credit points 12.5
College/School Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology
Coordinator Doctor Ian Lewis
Available as an elective? Yes
Delivered By University of Tasmania
Level Intermediate

Availability

Specific information on 2027 unit availability will be available in August

Learning Outcomes

  • Apply agile development methodologies to the design and production of games and virtual worlds by drawing on the relationships and skills within the game development team
  • Develop and modify art assets and scripts
  • Design and implement game prototypes to inform and evaluate their design
  • Create artefacts that appeal to a target audience to support the production of games

Fee Information

2027 fee information will be available in August.

Requisites

Prerequisites

KIT101 or KIT107 or KIT109 OR (Admission to P1B or 70J and concurrent enrolment in KIT101 or KIT109)

Teaching

Teaching Pattern

Lectures: 2 hours / week — online via using Discord.
Self-Study: ~4–6 hours / week
Tutorials: 2 hours / week — online via using Discord.

AssessmentAssignment 4: Testing (5%)|Assignment 1: Portfolio (10%)|Assignment 2: Concept Pitch Deck and Live Pitch (10%)|Assignment 3: Development Log (15%)|Assignment 6: Final Pitch (20%)|Assignment 5: Game Prototype (40%)
TimetableView the lecture timetable | View the full unit timetable

Textbooks

Required

Required readings will be listed in the unit outline prior to the start of classes.

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