Introduction
This unit will look at the creation and use of 2- and 3-dimensional graphical information and animations. The mathematical and algorithmic techniques used in generating computer graphics will be covered, as well as the programming methods to build the tools needed to implement them. Topics will include 2D drawing algorithms, matrix transformations, 3D representations, key-frames and other animation techniques, lighting and shading.
Summary
| Unit name | Computer Graphics and Animation: Principles and Programming |
| Unit code | KIT307 |
| Credit points | 12.5 |
| College/School | Sciences and Engineering School of Information and Communication Technology |
| Discipline | Information & Communication Technology |
| Coordinator | Doctor Ian Lewis |
| Available as an elective? | Yes |
| Delivered By | University of Tasmania |
| Level | Advanced |
Availability
Specific information on 2027 unit availability will be available in August
Learning Outcomes
- Apply programming paradigms for storing and displaying graphical images efficiently
- Manipulate graphics data using mathematics techniques
- Apply lighting and shading techniques to achieve simple effects
Fee Information
2027 fee information will be available in August.
Requisites
Prerequisites
KIT205 OR KIT206 OR KIT207 OR KIT208Teaching
| Teaching Pattern | On-line teaching arrangements may differ and will be advised by your teaching team. Independent Learning: 2–4 hours/week in weeks 1–12. |
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| Assessment | 2D Graphics (20%)|3D Objects (30%)|3D Animation (50%) |
| Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
| Required |
Required readings will be listed in the unit outline prior to the start of classes. |
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The University reserves the right to amend or remove courses and unit availabilities, as appropriate.