Go to Courses and units

Computer Graphics and Animation: Principles and Programming unit (KIT307)

Introduction

This unit will look at the creation and use of 2- and 3-dimensional graphical information and animations. The mathematical and algorithmic techniques used in generating computer graphics will be covered, as well as the programming methods to build the tools needed to implement them. Topics will include 2D drawing algorithms, matrix transformations, 3D representations, key-frames and other animation techniques, lighting and shading.

Summary

Unit name Computer Graphics and Animation: Principles and Programming
Unit code KIT307
Credit points 12.5
College/School Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology
Coordinator Doctor Ian Lewis
Available as an elective? Yes
Delivered By University of Tasmania
Level Advanced

Availability

Specific information on 2027 unit availability will be available in August

Learning Outcomes

  • Apply programming paradigms for storing and displaying graphical images efficiently
  • Manipulate graphics data using mathematics techniques
  • Apply lighting and shading techniques to achieve simple effects

Fee Information

2027 fee information will be available in August.

Requisites

Prerequisites

KIT205 OR KIT206 OR KIT207 OR KIT208

Teaching

Teaching Pattern

On-line teaching arrangements may differ and will be advised by your teaching team.

Independent Learning: 2–4 hours/week in weeks 1–12.
Tutorials: 2 hours/week in weeks 1–12.
Live-Coding Sessions: 2 hours/week in weeks 1–12 (optional).

Assessment2D Graphics (20%)|3D Objects (30%)|3D Animation (50%)
TimetableView the lecture timetable | View the full unit timetable

Textbooks

Required

Required readings will be listed in the unit outline prior to the start of classes.

The University reserves the right to amend or remove courses and unit availabilities, as appropriate.