2027 Unit information is now available. View 2027 unit information
Hobart
Introduction
This unit introduces students to creating immersive experiences that engage multiple senses and allow users freedom to explore. Working across digital and physical dimensions, this unit focuses on immersive, engaging, sensory-rich experience design that is flexible and self-directed by the user. Through ethnographic research methods, students will gather insights about immersive environments while analysing existing experiences to identify key effectiveness factors. The unit emphasises iterative prototyping and feedback integration, enabling students to develop and refine design solutions that respond to user needs. By completion, students will possess the methodological toolkit to create innovative immersive experiences that thoughtfully balance designer intention with user agency across various contexts.
Summary
| Unit name | Immersive Experience Design |
| Unit code | KDA229 |
| Credit points | 12.5 |
| College/School | Sciences and Engineering School of Architecture and Design |
| Discipline | Architecture & Design |
| Coordinator | Mrs Sophia Holmes |
| Available as an elective? | Yes |
| Delivered By | University of Tasmania |
| Level | Intermediate |
Sustainable Development Goals
The Unit Coordinator has identified that this unit aligns with the following UN Sustainable Development Goals. We welcome your thoughts and feedback on the alignment of the unit with these goals.
Availability
| Location | Study period | Attendance options | Available to | ||
|---|---|---|---|---|---|
| Hobart | Semester 2 |
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- Key:
On-campus
Off-Campus
International students
Domestic students
Note
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Units are offered in attending mode unless otherwise indicated (that is attendance is required at the campus identified). A unit identified as offered by distance, that is there is no requirement for attendance, is identified with a nominal enrolment campus. A unit offered to both attending students and by distance from the same campus is identified as having both modes of study.
Key Dates
| Study Period | Start date | Census date | WW date | End date |
|---|---|---|---|---|
| Semester 2 | 5/7/2026 | 27/7/2026 | 30/8/2026 | 24/10/2026 |
* The Final WW Date is the final date from which you can withdraw from the unit without academic penalty, however you will still incur a financial liability (refer to How do I withdraw from a unit? for more information).
Unit census dates currently displaying for 2026 are indicative and subject to change. Finalised census dates for 2026 will be available from the 1st October 2025. Note census date cutoff is 11.59pm AEST (AEDT during October to March).
Learning Outcomes
- Conduct basic design ethnography to gather insights about immersive environments.
- Evaluate and analyse existing immersive experiences to determine what makes them effective.
- Apply relevant methods to the design of an immersive experience design prototype.
- Engage in and apply feedback to design decision making and refinement.
Fee Information
| Field of Education | Commencing Student Contribution 1,3 | Grandfathered Student Contribution 1,3 | Approved Pathway Course Student Contribution 2,3 | Domestic Full Fee 4 |
|---|---|---|---|---|
| 100500 | $1,192.00 | $1,020.00 | not applicable | $2,972.00 |
- Available as a Commonwealth Supported Place
- HECS-HELP is available on this unit, depending on your eligibility3
- FEE-HELP is available on this unit, depending on your eligibility4
1 Please refer to more information on student contribution amounts.
2 Please refer to more information on eligibility and Approved Pathway courses.
3 Please refer to more information on eligibility for HECS-HELP.
4 Please refer to more information on eligibility for FEE-HELP.
If you have any questions in relation to the fees, please contact UniConnect or more information is available on StudyAssist.
Please note: international students should refer to What is an indicative Fee? to get an indicative course cost.
Teaching
| Assessment | Design Sprints (30%)|Emotional Mapping and Non-Linear Navigation Design (30%)|Immersive Experience Prototype (40%) |
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| Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
| Required |
Austin, T. (2020). Narrative Environments and Experience Design: Space as a Medium of Communication (1st edition., Vol. 1). Taylor & Francis Group, an informa business. https://doi.org/10.4324/9780367138073 Paulsen, K. S. (2022). Integrated storytelling by design¿: concepts, principles and methods for new narrative dimensions (1st ed.). Routledge. |
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The University reserves the right to amend or remove courses and unit availabilities, as appropriate.