Introduction
This unit will provide essential information on the growing field of gamification and serious games, as well as a practical opportunity to apply technical and behavioural methodologies to build a serious game to support a critical social issue.
Summary
| Unit name | Gamification and Serious Games |
| Unit code | KIT327 |
| Credit points | 12.5 |
| College/School | Sciences and Engineering School of Information and Communication Technology |
| Discipline | Information & Communication Technology |
| Coordinator | Professor Kristy de Salas |
| Available as an elective? | Yes |
| Delivered By | |
| Level | Advanced |
Availability
Specific information on 2027 unit availability will be available in August
Learning Outcomes
- Critically assess the design and use of gamification and serious games to impact societal challenges
- Apply technical and behavioural theories towards the design, development, and evaluation of a serious game.
- Communicate and work effectively as an individual, with peers, and with subject matter experts during the design, development, and evaluation of a gamification or serious game system.
Fee Information
2027 fee information will be available in August.
Requisites
Prerequisites
KIT207Teaching
| Teaching Pattern | Individual Study: 3-hour lecture modules (online, individual study), Weeks 1-6 Practical: 3-hour face-to-face, Weeks 1-13 Project: 9-hour whole-of-class presentation workshop (face-to-face), Week 14 |
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| Assessment | Serious Game Conceptual Model and Pitch (15%)|Serious Games and Gamification Research Presentation (15%)|Behaviour and Technology Analysis (20%)|Serious Game Prototype and Presentation (50%) |
| Timetable | View the lecture timetable | View the full unit timetable |
Textbooks
| Required |
Required readings will be listed in the unit outline prior to the start of classes. |
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