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Gamification and Serious Games unit (KIT327)

Introduction

This unit will provide essential information on the growing field of gamification and serious games, as well as a practical opportunity to apply technical and behavioural methodologies to build a serious game to support a critical social issue.

Summary

Unit name Gamification and Serious Games
Unit code KIT327
Credit points 12.5
College/School Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology
Coordinator Professor Kristy de Salas
Available as an elective? Yes
Delivered By
Level Advanced

Availability

Specific information on 2027 unit availability will be available in August

Learning Outcomes

  • Critically assess the design and use of gamification and serious games to impact societal challenges
  • Apply technical and behavioural theories towards the design, development, and evaluation of a serious game.
  • Communicate and work effectively as an individual, with peers, and with subject matter experts during the design, development, and evaluation of a gamification or serious game system.

Fee Information

2027 fee information will be available in August.

Requisites

Prerequisites

KIT207

Teaching

Teaching Pattern

Individual Study: 3-hour lecture modules (online, individual study), Weeks 1-6

Practical: 3-hour face-to-face, Weeks 1-13

Project: 9-hour whole-of-class presentation workshop (face-to-face), Week 14

AssessmentSerious Game Conceptual Model and Pitch (15%)|Serious Games and Gamification Research Presentation (15%)|Behaviour and Technology Analysis (20%)|Serious Game Prototype and Presentation (50%)
TimetableView the lecture timetable | View the full unit timetable

Textbooks

Required

Required readings will be listed in the unit outline prior to the start of classes.

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