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Gamification and Serious Games unit (KIT327)

2027 Unit information is now available. View 2027 unit information

Introduction

This unit will provide essential information on the growing field of gamification and serious games, as well as a practical opportunity to apply technical and behavioural methodologies to build a serious game to support a critical social issue.

Summary

Unit name Gamification and Serious Games
Unit code KIT327
Credit points 12.5
College/School Sciences and Engineering
School of Information and Communication Technology
Discipline Information & Communication Technology
Coordinator Professor Kristy de Salas
Available as an elective? Yes
Delivered By
Level Advanced

Learning Outcomes

  • Critically assess the design and use of gamification and serious games to impact societal challenges
  • Apply technical and behavioural theories towards the design, development, and evaluation of a serious game.
  • Communicate and work effectively as an individual, with peers, and with subject matter experts during the design, development, and evaluation of a gamification or serious game system.

Fee Information

Field of Education Commencing Student Contribution 1,3 Grandfathered Student Contribution 1,3 Approved Pathway Course Student Contribution 2,3 Domestic Full Fee 4
not applicable

1 Please refer to more information on student contribution amounts.
2 Please refer to more information on eligibility and Approved Pathway courses.
3 Please refer to more information on eligibility for HECS-HELP.
4 Please refer to more information on eligibility for FEE-HELP.

If you have any questions in relation to the fees, please contact UniConnect or more information is available on StudyAssist.

Please note: international students should refer to What is an indicative Fee? to get an indicative course cost.

Requisites

Prerequisites

KIT207

Teaching

Teaching Pattern

Individual Study: 3-hour lecture modules (online, individual study), Weeks 1-6

Practical: 3-hour face-to-face, Weeks 1-13

Project: 9-hour whole-of-class presentation workshop (face-to-face), Week 14

AssessmentSerious Game Conceptual Model and Pitch (15%)|Serious Games and Gamification Research Presentation (15%)|Behaviour and Technology Analysis (20%)|Serious Game Prototype and Presentation (50%)
TimetableView the lecture timetable | View the full unit timetable

Textbooks

Required

Required readings will be listed in the unit outline prior to the start of classes.

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