The School of ICT is proud to present our bi-annual Showcase, celebrating the achievements of 16 graduating Bachelor and Masters student project teams.
Drop in and out at a time that suits you and your schedule, but please register for catering purposes.
This catered event is open to the public. Our Capstone and Research showcases consistently attract industry leaders, alumni, and current students alike. For visiting Tasmanian school students, we are offering dedicated information sessions, campus tours, and hands-on workshops.
See last semester's event page for good idea of what to expect.
This semester, we are highlighting the core strengths of our curriculum. Beyond the project booths, visit our dedicated Major hubs to meet our expert staff and explore our research:
- Application & Web Development: Meet our top-performing Mobile App Development students and demo their major projects.
- Artificial Intelligence: Discover how we are integrating LLMs into teaching and research at UTAS.
- Cyber Security: View a live threat-map and discuss the evolving digital landscape with our specialists.
- Games & Creative Technologies: Play projects from our first- and second-year students and learn how we help developers publish on major consoles.
- Internet of Things: Explore cutting-edge sensors and learn about our new industry-integrated IoT major.
Thursday 28th May 10am–2pm
Studio Theatre, University Center
Sandy Bay Campus
Industry, Alumni, & Current Students:
Free Registration on Eventbrite
Schools (Years 9 to 12):
Registration for Schools now closed.
Also, keep an eye out for updates on our first Launceston-based showcase event in mid-2026.
The capstone project unit provides an opportunity for students to consolidate the knowledge and skills they have acquired in their course and apply them to a substantial ICT project. Students extend their knowledge and skills in the areas of project management and system development through completing professional project documentation and managing the development of the team project using the agile methodology.
These projects have been developed over the course of one semester. Students work in teams with an industry client.
If you are interested in being a client in future semesters, please contact Ming.Wong@utas.edu.au
This semester the people's choice award is sponsored by Intuit Technologies.

Multilingual Resource Management Portal
Qian Liu, Su Thao Hieu Ho, Mosammat Taskiya Nisat Any, Mohammad Reefat Al Mamun, Samuel Ofuokwu Osemeke
This project develops an admin web portal and a supporting data service for the Language Facilitation App. The admin portal allows authorised staff to manage scenarios, content items, categories, languages, audio resources, and user access in one central place. The supporting API is being prepared for future client applications, so they can securely receive the same approved content and updates from the system. The aim of the project is to improve how multilingual communication resources are organised, maintained, and delivered to users.
Generative AI for Tasmanian Tourism Marketing
Husang Lee, Quoc Huy Long Trinh, Ritesh Prasad Yadav, Thi Hoai Tran, Rakhitha Uthpalawanna Dassanayake
Gamifying Business Law for Postgraduates
Stevan Djeric, Will Rummery, Runae Bojorges Oleinikoff, Xavier Scott, Abir Hossain
Redefining Organisational Reporting : Configurable, traceable, and Azure-ready reporting systems for modern organisations.
Rafijul Islam, Dewan Osman Mahdi, Muhammad Haider Mustafa, Namgay Om, Revinn Sivabalan,Wedaarachchige (Chavin) Wickramatunge
Job Aggregation Platform
Connor Geldard, James Russell, Ishant Goel, Junaid Bin Habib, Joshua Crisford, Hang Wan, Lishara Thapa
Cybersecurity Honeypot Network for Tasmanian SMEs
Laura (Luoyan Wei), Jane (Chanatda Chaithanakunmongkhon), Shan (Shanmukh Subhash Pabbineedi), Nobel (Md Muakchear Uddin)
PharmaGene App
Chhunly Chhek, Eusha Gazi, My Xuan, Linh Ngoc Huynh, Rizwana Runi
PharmaGene is an application that helps healthcare professionals quickly identify whether a drug has pharmacogenetic recommendations and access relevant guidance. It aims to support safer and more personalised prescribing by providing clear, easy-to-understand recommendations that can be updated as new medical knowledge becomes available.
Kumon Absence Planner and Tracker
Mohammad Fahad, Junayed Hossain Alif, Sayeed Hassan Mahdee, Mufarreh Deen, Md Khalil Ur Rahman Farhad
UTAS Alumni Analysis Dashboard
Samuel Haines, Joshua Vizcarra, Liana Beatriz Llarena, Umama Marzan Rubai, Minh Hoang Truong, Riley McMahon
GMA Connect: A Digital Home for Skilled Immigrants
Van Nhi Pham (Vanni), Luu Duy Dinh (James), Ngoc Tuan Cao (Steve), Alex Dexter, Thomas Doherty, Tanjim Ahmed, Md Masfiq Alam
MAGDA On-Device AI Assistant
Armon Castor, Bhuiyan Rabbi, Mahi Patel, Mitchell Clifford, Robert Joseph, Tom Doyle
Navigating massive data catalogs can be overwhelming. We've built an intelligent, privacy-preserving AI assistant for the MAGDA open-source data platform that runs entirely in your web browser. Instead of sending sensitive queries to cloud servers, our solution uses WebGPU to power a local AI model capable of searching, analyzing, and retrieving datasets through a natural chat interface.
Kumon Progress Report Automation
Taha Ahmed, Aziz Masakazu Kanai, Navshetha Rasuri, Syed Md Eftekhar Alam
Development of a Modular Animal Herding Simulation Environment for Reinforcement Learning Research
Shreyansh Adhikari, Tim Cox, Will Ditchfield, Dipesh Giri, James Stansfield
The UTAS School of ICT is currently undertaking reinforcement learning research focussed on training robotic platforms for effecient livestock herding. This project aims to support the School's research through the development of a modular and highly-configurable livestock herding simulation environment, thus providing a cost-effective strategy for training RL policies in a realistic virtual environment, prior to their fine-tuning and deployment in the real-world. The simulation environment is designed to be highly configurable, supporting configurable species, environment parameters (e.g., size, terrain, and obstacles), and behavioural parameters. Automatons (e.g., sheep) within the environment support reactive navigation behaviours, including flocking and obstacle navigation using novel navigational algorithms designed by the team to realistically simulate the behaviour of animals in the real-world. The project is implemented in Isaac Lab (an industry standard and globally-recognised software package for robotics RL), and is written in a mixture of Python and Cython.
In addition to the work of final semester projects you'll also get the opportunity to play games from our first- and second-year students, watch video reels of fantastic code-generated CGI animations, and experience VR and AR projects tackling real-world problems.
You can also play the games and watch the videos online, through the links below.
Students learn the basics of game development technology and game design, via an intensive process learning practical skills for developing games in the Unity game engine. They then have around 6 weeks to produce their own 2D game.
Unit Coordinator: Ian.Lewis@utas.edu.au
First Love
Alicia Thompson, Brie Healy, Ryan Smith, Tristen Munns
Your mission, should you choose to accept, is help people find their first love!
As a gun-slinging cupid you are tasked with finding the perfect match! Locate each person's ideal partner from a series of clues...
Once a proper target has been chosen, get them close together, and shoot both of them in quick succession in order to gain a confession!
Second State
Artemis Frost, Chloe Gregg, Maddy Wright, Sylvia Benson
A single-player, first person puzzle game, in the tradition of Portal and The Talos Principle.
The core mechanic is "states", positions in space and time that you can place down and later return to in part or in full.
You must manage these states strategically to solve a range of mind-bending puzzles and discover the story behind the liminal dimension they're in.
Scrap'd
Nic Gammler
Monkey Island meets Final Space in an epic adventure game.
Play as Red on a not so typical day on Bosco's Outpost 4 where opportunity comes knocking. Will you take the Call to Adventure or spend your life being another Bosco's drone?
It's a point-and-click game so you point and click to move around. With occasional keyboard input.
AFK
Shawn Hatten
When the player suddenly stops moving, it's up to you, the level, to finish the job.
AFK is a puzzle platforming adventure, where the protagonist has mysterious stopped moving. Now, it's up to The Eye, the embodiment of the level itself, to guide the player through the world and reach the goal!
This game is being ported to the Nintendo Switch as a collaboration between Shawn, Giant Margarita, and the School of ICT.
Might be a Mimic
James Baldwin
You have 60 seconds. Sneak into the dungeon, grab as much loot as you can and get the hell out of there before anyone notices.
Should be a bree ... wait, did that chest just lick its lips? Might Be Mimic is a vertical dungeon platformer with rogue-lite elements.
Each level features a randomly generated layout with weighted placement of loot and enemies.
Bomb Chopper
Brayden Cunningham
Whack-a-mole, but the moles fight back!
Pilot a rudimentary helicopter and drop bombs on moles as they pop out of the ground with guns and rocket launchers.
Clear the ground to progress to the next wave. Time your drops to hit the moles and avoid their comically bouncy shields, unless you want your own bombs blowing up in your face. Face more moles and tougher retaliation as you progress.
ShopDrift
Ashley Pickersgill
A fast-paced action rogue-lite, in which you attempts to shoplift large quantities of groceries by drifting a shopping cart throughout a store, firing makeshift produce-related weapons, and avoiding hoards of staff and security trying to stop you.
Edge Survivors
Med Alabdulqader
Edge Survivors is a fast-paced survivor-like game where you play as Circle “cursed” with having infinite edges, fending off waves of envious enemy shapes that want to steal your edge.
Turn your curse into an advantage, and fire off your never ending edge, in this rogue-like bullet-heaven.
Students develop a short movie using procedural animation and texture and lighting effects. Knowledge and skills needed include 3D coordinate systems, 3D transformations, scene graphs, key-frame animation, lighting and shading. The entire animation is programmed using computer graphics techniques applied using the Unity game engine. Since the animation is largely generated through code and not traditional 3D graphics software like Blender or 3DS Max, the outcomes showcase a more technical feat, rather than a purely aesthetic one.
Unit Coordinator: Ian.Lewis@utas.edu.au
2025 Projects
- Tim Cox
- Matthew Laughlin
- Shawn Hatten
- Jack Luttrell
- Patrick Wing
- Han Zhang
- Cam Munro
- Oliver Nillsen
- Caleb Wittmer
2024 Projects
- Jes Lewincamp
- Lily Gough
- Nathan Johns
- Eliza Gurney
- Reuben Clark
- Charlie Cooper
- Ethan Fletcher
- Jack Perry
Students work in teams over the course of 6 weeks to create an Augmented Reality (AR) or Virtual Reality (VR) application prototype that works on real hardware (Android Phone or Meta Quest VR Headset). Students produce an application that is designed to tackle a real-world problem.
Unit Coordinator: Winyu.Chinthammit@utas.edu.au
Antarctic Repair VR
Harry Beumer, Josh Daniels
https://josh-daniels.itch.io/antarctic-repair-vr
2025 Projects:
- Aymen Mohamed Abdelazeem Abdalla
- Delaney Torlop
- Isaak Cole
- Liam Patridge
- Matthew Monty
- Patrick Quinlan
Pre-2025 Projects:
Crane Training (2022)
Zachary Berryman
The new era of VR Crane Training. With no risk, consequences or experience. Learn with an immersive experience that replicates a real Tower Crane operator in a virtual construction environment.
What Does Christmas Look Like (Colour-blindness Simulator; 2022)
Jasper Lennaen, Toby Coy, Johannes Nicholas, Delaney Roach, Brayden RansomFrost
Colour Vision Deficiency (CVD) affects 1 in 12 males and 1 in 200 females (Collinge, 2017). ‘What Does Christmas Look Like’ (WDCLL) is a virtual reality (VR) application that allows colour-able designers to experience the effects of various kinds of CVD whilst editing and recolouring the virtual environment to best suit a wide range of colour-able and colour deficient people.
High Voltage Powerline Training Simulator (2022)
Harry Driessen, Oliver Lohrey, Imran Aryan Kamil
High-voltage powerline work is very dangerous, especially so for inexperienced trainees. This application provides a safe and affordable way for high-voltage powerline workers to learn and practice real-world situations such as installing a spacer on a set of power lines.
Antarctic Interactive Map
Ross Vandenberg, Kristan Gorry, James Kidd
This is an application designed to get students and young people engaged in the Antarctic experience. It uses AR technology to show the degradation of the ice sheets in the Antarctic on a sliding scale throughout the years as well as show points of interest (such as animal habitats) through pins on the 2D map.
Carbon Emission Education
Emiliano Balseira Martinez, Christopher Snodgrass, Caleb Wittmer
This application aims to provide an experience that encapsulates the abstract concepts of carbon emissions into an easily understood format. This is achieved by providing the user with various points of interaction designed to inform how changes to aspects of a household affect their carbon footprint.
Bottle Battlers
Oliver Connor, Fabian Lampasona, Micah Sanderson
Have you or anyone you know ever struggled to put the cask down? It is easy to let the train gain speed once it leaves the station, but sometimes you have to hit the brakes! This is exactly what this VR application intends to do. Bottle Battlers: Deliverance targets such behaviours by drilling healthy alternatives. Bottle Battlers - “Get your liver delivered!”
Climate Change Education
Jordan Holloway, Matthew Dunn
This application aims to provide an experience that encapsulates the abstract concepts of carbon emissions into an easily understood format. This will be achieved by providing the user with various points of interaction designed to inform how changes to aspects of a household affect their carbon footprint.
Tank Operations & Advanced Safety Training
Noah West, Josh Rayner
The Tank Operations and Advanced Safety Training v2 (TOAST2) application allows companies operating tank farms to train new pipeline operators with ease. It reduces the costs associated with ordinary training methods and improves accessibility of training, while being undertaken in a hazard-free environment. This access to training will reduce the risk to global infrastructure and the developed/developing nations that rely upon it.
AR Wood Heater Previewer
Jake Rohrlach, Ben Dolliver, Shawn Hatten
Working in wood heater installation often presents the challenge of visualising what a wood heater will look like in a location without the physical heater in place. Using an AR application to visualise the heater solves this problem and could save up to four hours on each installation.
Overcoming Avoidance Behaviours
Patrick Wing, Nick Dexter, William Ditchfield
The application serves to help users confront their fears and overcome exhibited avoidance behaviours through a series of scenarios. These scenarios gradually increase in intensity to help the user slowly expose themselves to the situations in a controlled environment.
Students create a Native Android App (Kotlin), Native iOS App (Swift), and Cross-Platform App (Flutter) on an assignment theme over the course of 13 weeks. The theme this semester was a carpet and window quoting application, which features and external API of products, and careful management of measurements broken down space-by-space and room-by-room in this house.
Unit Coordinator: Lindsay.Wells@utas.edu.au
Showcasing Students:
- Hang Li
- Liam Kearney
- Jason Gamble
- Orn Onnida (Alumni)
ICT Expo 2026: Inspiring the Next Generation
This semester, the School of ICT Expo is placing a emphasis on engaging Year 9–12 Tasmanian students. Our program is designed to provide a hands-on experience that goes beyond the classroom.
Whether a student is aiming for a career in ICT or is simply curious about how AI and Cybersecurity are reshaping the world, this event offers a unique window into the future of STEM.
Booking Information
Several of our interactive sessions require advanced booking. Teachers please coordinate your visit through Melissa Yip (UTAS Schools Engagement) and Lindsay Wells (ICT Expo Coordinator).
Walk the floor and interact with our graduating Bachelor and Master’s students. Students can see real-world solutions in action—from mobile apps to complex software—find out from the developers what it takes to take an app idea from initial concept to final deployment.
Guided tours will take students through our specialized PC labs, lecture facilities, and student chill-out spaces to see where the magic happens. Tours will be run by the same staff who will be teaching your when you join us at University, and will give valuable insight into what campus life is really like.
Tours will start at the University Center throughout the day, with exact times TBD.
Find the hidden micro:bits throughout the event space by using special sensor technology.
In this rapid-fire workshop using MakeCode Arcade, students jump into the engine room of game design. They’ll learn how to tweak code, adjust physics, and "mod" existing projects to understand the logic behind their favourite titles.
This activity has now been booked out.
Put logic and security skills to the test. In this immersive challenge, teams must solve a series of cryptographic puzzles and cybersecurity riddles to "unlock" a room in the event space before the time runs out.
Subject to interest and strictly via booking only.
Demystify Artificial Intelligence. Students will use Machine Learning to train a computer to work on unique computer-vision classification tasks. Teachers can also be provided with resources to take away to do this activity at their school.
Subject to interest and strictly via booking only.